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Software Engineering

The most popular blog posts about software engineering on Hacker News. 21,843 posts.

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17941

REBOL Oneliners

One-liners are like Haiku poetry. Not always practical, not always readable, they are fun to write. As with any art, some are better than others, but from time-to-time, a true gem pops up.

17942

Criminal Overengineering

A vast proportion of software at work today is horribly over-engineered for its task. And I’m not talking about the interfaces, about having too many controls or options for the users. These …

17945

EdgeDB: A New Beginning

In a few weeks we will release the first public technology preview of EdgeDB—a new open-source object-relational database. This post is a brief introduction and is the first in the series.

17950

The IDE as a value

In my last post I talked about building a game in ClojureScript using a Component-Entity-System engine and I hinted that the ideas that underly that architecture inspired how we designed Light Table . The reason why stems from the architectural goals of the project:

17954

Emacs Tramp over AWS SSM APIs

Cattle not pets The majority of AWS EC2 I need to operate these days are members of Kubernetes clusters. For remote access to them I’m more commonly authenticating to the Kube API to spawn a privileged ephemeral debugger pod rather than accessing the host directly. I have little need for host access even for the…

17959

Introducing "Functional JavaScript"

A few years ago I got the idea that it would be fun to implement a variant of Scheme targeting the JVM. During my search for different ways to implement numerics I looked deeply at the implementation of two languages: JScheme and a little-known language Clojure . During my explorations with these two languages and the…

17966

Higher quality random floats

Much has been written about how to generate random 64-bit integers; people might argue over which particular (CS)PRNG is best suited for a given task, but there is agreement on the general shape of the solution: keep some state around, and then extract 64 bits of randomness at a time, where each bit is equally likely…