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The most popular blog posts about software engineering on Hacker News. 21,834 posts.

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11671

GPU Architecture Types Explained

The behavior of the graphics pipeline is practically standard across platforms and APIs, yet GPU vendors come up with unique solutions to accelerate it, the two major architecture types being tile-based and immediate-mode rendering GPUs. In this article we explore how they work, present their strengths/weaknesses, and…

11673

Coding Machines

After a minute Patrick came back with a small dusty cardboard box. Dave and I stared as Patrick opened it and pulled out a network switch, the old kind from the days when they were made with metal cases. He plugged in the power supply and carefully straightened out a CAT -5 cable to hook the switch up to our network…

11679

Forgejo

After many days of hard work and preparation by a team of former Gitea maintainers and enthusiasts from the FOSS community, we are proud to announce that the Forgejo project is now live.

11683

Fuzzing a DNS parser written in Go

Here at CloudFlare we are heavy users of the github.com/miekg/dns Go DNS library and we make sure to contribute to its development as much as possible. Therefore when Dmitry Vyukov published go-fuzz and started to uncover tens of bugs in the Go standard library, our task was clear.

11686

Unfinished Business with Postgres

7 years ago I left Heroku. Heroku has had a lot of discussion over the past weeks about its demise, whether it was a success or failure, and the current state. Much of this was prompted by the recent, and on-going security incident, but as others have pointed out the product has been frozen in time for some years now…

11691

Sabotage

In many places it seems to have become the norm to celebrate overwork, sleep deprivation and chronic stress. Ordinarily if you reveal that you are unhappy, unproductive and causing yourself mental and physical harm, people will be concerned and try to intervene. However, the expected response to this kind of suffering…

11697

Flow Field Pathfinding

You may know me for my interactive tutorials. But before that, I was writing visual but non-interactive tutorials. In particular, there wasn’t a lot of information about A* on the web, so I decided to collect all my notes about pathfinding [1] together in one place in the 1990s. But then in the 2010s I started making…

11700

Reducing the maximum latency of a bound buffer in Erlang

Recently I came across two great articles on the Pusher blog: Low latency, large working set, and GHC’s garbage collector: pick two of three and Golang’s Real-time GC in Theory and Practice . The articles tell the story of how Pusher engineers reimplemented their message bus. The first take was done in Haskell. During…