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Software Engineering

The most popular blog posts about software engineering on Hacker News. 14,533 posts.

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Show HN: 2D Graphics on Modern GPU

Is the traditional 2D imaging model nearing the end of its usefulness, or does it have a shiny future in the “modern graphics” world? I spent a week on a research retreat in a cottage in the woods to answer this question, as it shapes the future of UI toolkits. Performant UI must use GPU effectively, and it’s…

2643

My favorite C compiler flags during development

The major compilers have an enormous number of knobs . Most are highly specialized, but others are generally useful even if uncommon. For warnings, the venerable -Wall -Wextra is a good start, but circumstances improve by tweaking this warning set. This article covers high-hitting development-time options in GCC…

2647

Jira Is Turing-Complete

Engineering folklore holds that Jira (Atlassian's project-tracking tool) is Turing-complete . Existing claims point vaguely at automation features without exhibiting a reduction. This article supplies a proof, with setup instructions and execution trace.

2650

Hacker, Hack Thyself

We’ve read so many sad stories about communities that were fatally compromised or destroyed due to security exploits. We took that lesson to heart when we founded the Discourse project; we endeavor to build open source software that is secure and safe for communities by default, even if there

2658

Async Ruby

Async Ruby is a powerful and highly scalable concurrency feature. It's available today, it's production-ready, and it's an awesome addition to Ruby language!

2660

The Unix Philosophy and Elixir as an Alternative to Go

If you’ve done web programming for any length of time, you might too feel like we are at the start of some new era. For years, we’ve been using frameworks like Django and Rails in languages like Python and Ruby and PHP which use the old request-response cycle (for lack of a better term). Basically, a request comes…

2662

Dirty tricks 6502 programmers use

This post recaps some of the C64 coding tricks used in my little Commodore 64 coding competition . The competition rules were simple: make a C64 executable (PRG) that draws two lines to form the below image. The objective was to do this in as few bytes as possible.