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The most popular blog posts about software engineering on Hacker News. 14,540 posts.

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6334

Another Week with Bad Software

In the midst of my September job hop I headed to Kazan for the weekend. I don't know exactly why — probably because I could. I had a hotel booked via booking.com, but once I arrived there the receptionist told me it was the first time he's heard of my booking, and he told me that they had no more rooms, and he told me…

6335

Four Months of Zig

It has been about four months since I returned to Zig after being absent for a few years. In this time, I have written some software in Zig and reengaged with the community, online and in person. I decided to share some of that experience, including what I have liked about Zig so far and what I haven't. I'll include…

6337

OOP in C

The art of good programming depends upon the discipline of the programmer, no matter what language is being used. The purpose of object oriented programming (OOP) is to produce well designed reusable code. In principle OOP can be done in any language, even assembly. This is because all OO language compilers/assemblers…

6341

Zig build system

As the popularity of zig cc, more developers may realize Zig is not only a programming language, but also a toolchain to help maintaining C/C++/Zig project. Today I want to discuss one vital part of this toolchain: Zig's build system, build.zig the first non-trivial Zig program for newcomers. Note: This post is based…

6349

What causes Ruby memory bloat?

Ruby apps can use a lot of memory. But why? Various people in the community attribute it to memory fragmentation, and provide two “hacky” solutions. Dissatisfied by the current explanations and provided solutions, I set out on a journey to discover the deeper truth and to find better solutions.

6350

Xcode constantly phones home

Building StopTheMadness Pro in Xcode is usually very fast, because my project doesn't use any Swift. It's a combination of Objective-C, which compiles much more quickly than Swift, and JavaScript, which doesn't need to be compiled. However, sometimes the builds were very slow for some strange reason. Checking the…

6354

Factorio's Belt Bug

Factorio is a factory-building game involving lots (and I mean, LOTS) of conveyor belts. The code that implements these belts is marvel of optimization, but unfortunately they can't handle every construct.