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History & Retro Computing

The most popular blog posts about history & retro computing on Hacker News. 3,229 posts.

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452

How Pitfall builds its world (2021)

Games for the Atari 2600 were quite constrained. When Warren Robinett first pitched the idea that would become Adventure , a game where you would explore a world with many rooms and pick up items to help you along the way, he was denied because it wasn't thought feasible. And it made sense to do so. This was the late…

454

A Mind Is Born (2017)

Making a demo in just 256 bytes would be a formidable challenge regardless of platform. A Mind Is Born is my attempt to do it on the Commodore 64. In the absence of an actual 256-byte compo, it was submitted to the Oldskool 4K Intro compo at Revision 2017 , where it ended up on 1st place.

455

Heroes of Might and Magic

The Heroes of Might and Magic series of fantasy strategy games was an anomaly during its period of peak popularity at the turn of the millennium: it remained defiantly turn-based in an industry that had gone almost entirely real-time, and it likewise continued to rely on lovingly hand-drawn pixel art in lieu of trendy…

457

John Bradley, author of xv, has died

John Bradley, the longtime member of this community who was the founder, producer, and lead guitarist of Booster Patrol, died on March 20. He was 61. I couldn’t think of a better way to pay tribute to the man who was both a bandmate and a friend than to write a song for him in […]

460

Some killjoys have removed the blink tag from Firefox

Some killjoys have removed the <blink> tag from Firefox. Dropped blink effect from text-decoration: blink; and completely removed <blink> element. Of course, <blink> still works on my sites. And with proper MILSPEC 3 units on, 1 unit off timing, as is right and proper, and which I believe the non-Unix versions of…

461

Grim Fandango

My one big regret was the PlayStation version [of Broken Sword] . No one thought it would sell, so we kept it like the PC version. In hindsight, I think if we had introduced direct control in this game, it would have been enormous.

465

Pinocchio is weirder than you remembered

The original 1881 serial ended in chapter fifteen with the puppet hanging dead from an oak tree. Italian children wrote in begging the author to continue. He resumed reluctantly. What followed — donkey-skin drums, dead-girl fairies, a satire of every other moralising children's book in Italy — became one of the most…

466

Lisping at JPL (2002)

This is the story of the rise and fall of Lisp at the Jet Propulsion Lab as told from my personal (and highly biased) point of view. I am not writing in my official capacity as an employee of JPL, nor am I in any way representing the official position of JPL. (This will become rather obvious shortly.)

472

Mac Chimes of Death

We’re all familiar with the Mac’s startup chime. While it has changed over the years, it has greeted users with its friendly tone for decades. What you may not know is that for years, the Mac also came with a death sound, that would play when the machine was unable to properly boot. And they are glorious: Macintosh II…

474

Phrase origin: Why do we "call" functions?

On StackExchange, someone asks why programmers talk about “calling” a function. Several possible allusions spring to mind: Calling a function is like calling on a friend — we go, we stay a while, we come back. Calling a function is like calling for a servant — a summoning to perform a task. Calling a function is like…

476

Dirty tricks 6502 programmers use

This post recaps some of the C64 coding tricks used in my little Commodore 64 coding competition . The competition rules were simple: make a C64 executable (PRG) that draws two lines to form the below image. The objective was to do this in as few bytes as possible.