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The most popular blog posts about games & graphics on Hacker News. 2,047 posts.
The Dig
As you would imagine, a lot of the things you can do in a comedy game just don’t work when trying to remain serious. You can’t cover up a bad puzzle with a funny line of self-referential dialog. Er, not that I ever did that. But anyway, it was also a challenge to maintain the tone and some semblance of a dramatic arc…
Origin Sells Out
One day in early June of 1992, a group of executives from Electronic Arts visited Origin Systems’s headquarters in Austin, Texas. If they had come from any other company, the rank and file at Origin might not have paid them much attention. As it was, though, the visit felt a bit like Saddam Hussein dropping in at…
Spikey Spheres
A word of warning ... I'm presenting here something called an analogy. It's not perfect, it has problems, it's not exact, but there are ways in which it can aid your thinking. I'm giving a way of visualising high-dimensional spheres, a way that has its limitations, but which can help avoid making mistakes based on…
The IBM PC, Part 1 (2012)
What with the arrival of the category-defining Commodore VIC-20 and the dramatic growth of the British PC market, 1981 has provided us with no shortage of new machines and other technical developments to talk about. Yet I’ve saved the biggest event of all for last: the introduction of the IBM PC, the debut of an…
Team Fortress 2 in WebGL
Took the time to get the source and video demo for the Source Engine demo online tonight. Have a look! GitHub Source And of course d...
Live-Coding Blender with Hy
Chris McCormick - News
8 Bits of history: My first game is still available on the internet
Smackeyackys excellent adventure I was somewhere around eight or nine when the 8 bit era of personal computers started getting into action....
The Making of Stunt Island
It is human nature to pick a hero, place it on a pedestal, and forget everybody else. We have limited memory after all so remembering only a few things may not be a choice but a necessity. If you were to ask players for the name of a game made in the 90s, unmistakably Mario, Sonic, and DOOM would come up over and over…
Porting Day of the Tentacle to Linux
Cheese Talks: A website about games and game related topics, featuring interviews, articles and neat visualisations.
Making an MSX font
I figured, for this and future posts I have planned about MSX, that I wanted an MSX font face. I browsed the web a bit for one and found nothing that I liked...
Grass Rendering Series
This is part 1 of a multi-part series on grass rendering. We’ll start by figuring out how realistic grass should look like, and how herbage can be modeled with the tools we have at our disposal in real-time 3D graphics. Then, we’ll look at how to implement different methods of grass rendering in Godot. However, most…
Graph Theory Applications in Video Games
A detailed look at Graph Theory and how it can be applied to video games.
Meta RayBan AR glasses shows Lumus waveguide structures in leaked video
Introduction Just a short note today. I’m in the middle of my trip, which will end in Eindhoven next week (see notice at the end of this article), when I heard that Meta had leaked a video on…
If you die in the game, you die in real life
Today is November 6th, 2022, the day of the SAO Incident. Thousands of VRMMORPG gamers were trapped by a mad scientist inside a death game that could only be escaped through completion. If their …
The case for MUDs in modern times (2018)
In the age of smart devices and instant entertainment, can a medium as old as MUDs survive? Driven entirely by text, these Multi-User Dimensions ― or Dungeons,
Go vs C++: Ray tracer (part 3)
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Back from the Blender Conference
Yesterday, me, Dmitry, Wolthera and Agata visited BlenderCon 2019 . Intel had asked us to come to the conference to help set up the Intel/Acer booth, which was showing off Krita in all its HDR glory . After all, it’s pretty cool when a free software project has a real, tangible, technical, artistic first ! It was…
Marching Events: What does iCalendar have to do with ray marching?
... and why signed distance functions are cool!
Full screen triangle optimization
So here’s a well-known optimization trick that also tells you a bit about how GPUs work.
Atari Tempest: Time-Lapse Photography (2016)
Thought we’d try something different this week. For the record, I am definitely a ‘point and click’ photographer – my mobile phone has always been my camera of choice. The e…
The Collective Ambition Behind Odysseus, a Game-Changing Sci-Fi Larp
A conversation with lead producer Laura Kröger on the making of Odysseus and what it would take to become a permanent institution.
How the opening scenes of Blade Runner were made (video)
Douglas Trumbull, professor of English & adjunct professor of theatre and religious studies.
An Ancient Piece of Computer Lore in a Place You’d Never Expect
Back in March of 2012 I was watching Duplicity and I noticed something odd about 28 minutes in:
Painting with Gaussians
Dmitri's blog about programming, Clojure, and software development
Pac-Man: How We Played the Game
People can tell you how many levels, what patterns to follow to beat the levels and how to get a “perfect game”. But until now, no one’s ever told you how people really played the…