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Design & UX

The most popular blog posts about design & ux on Hacker News. 1,666 posts.

Any year
1412

Make a Doom level, part 2: design

I assume you’ve read the introduction, which tells you the basics of putting a world together. This post is more narrative than mechanical; it’s a tour of my thought process as I try to turn my previous map into something a little more fun to play. I still touch on new editing things I do, but honestly, you already…

1414

Ford 021C Concept Car (1999)

Marc Newson has been described as one of the most influential designers of his generation. He has worked across an extremely wide range of disciplines, and his clients include some of the best-known and most prestigious brands in the world spanning diverse sectors from manufacturing and technology to transportation…

1417

Xcode UI Improvements

Xcode is a fantastic development environment for developing Mac, iPhone, and iPad applications. But it has some areas for improvement. In this post, I’ll explore some improvements to how documentation and autocompletion is integrated into the development workflow and how Xcode could provide specialized interfaces for…

1423

Is Design Dead? (2004)

The rise of agile methods (particularly XP) makes some people wonder if there's any role left for software design. I argue that this change shifts from planned to evolutionary design.

1427

New Chrome Logo

The first image of the new icon you posted does not match the actual new icon, which at least has some shading. The one you posted is just flat, solid color. The new one (with shading) look much better imo.

1436

Bezier Curves and Type Design: A Tutorial

[2026/09/14]: This article became the most popular I've ever written. Since it was written a long time ago, I decided to rework it: polishing the wording to facilitate comprehension, fixing dead links and typos, and adding interactivity. Still, it remains faithful to the original — a lot of people discussed it and…

1437

The Problem With Hexagons

H exagons are ubiquitous in wargames now (indeed, both Philip Sabin’s War: Studying Conflict Through Simulation Games and Peter Perla’s The Art of Wargaming feature hexagons on their book covers), but this wasn’t always the case. My first wargame – the first board wargame for many of us – was Avalon Hill’s original…

1438

We Have Always Been at War with UI

A familiar story: company makes product, product becomes wildly popular, company royally fucks product up. The most recent example of this is TimelineGate, but it’s something I’ve had on my mind for a while. Thus I present to you a list of complaints about personally-inconvenient UI changes, carefully disguised as a…