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Design & UX

The most popular blog posts about design & ux on Hacker News. 1,666 posts.

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1351

CSS background image hacks

Emulating background image crop, background image opacity, background transforms, and improved background positioning. A few hacks relying on CSS pseudo-elements to emulate features unavailable or not yet widely supported by modern browsers.

1353

Libadwaita: Splitting GTK and Design Language

Recently, the Linux Mint Blog published Monthly News – April 2024, which goes into detail about wanting to fork and maintain older GNOME apps in collaboration with other GTK-based desktop environments. Despite the good intentions of the author, Clem, many readers interpreted this as an attack against GNOME…

1355

Wealth Systems in RPGs

How some RPGs get coins wrong: they matter a lot until they matter not at all. It’s fun to play until your PCs are rich, but it’s even more fun to be able to buy things with those riches. Absorbing…

1361

Golden Ratio for Readable Web Typography

This is the original introductory article to Golden Ratio Typography (GRT). The basic concepts you’ll find on this page are important for understanding GRT, but much of the math is now outdated (and has been replaced by updated formulae). For a more current and comprehensive look at all things GRT, check out the Golden

1362

Matt Groening's Artwork for Apple

The story that The Simpsons' creator Matt Groening once illustrated a brochure for Apple back in 1989 has been making the rounds of the internet for a while now. However, in addition to that brochure, Groening did other artwork for Apple around that same time period. For anyone unfamiliar, Apple hired Groening to…

1364

Starters Guide to iOS Design

As someone who does work on both the development and design side of iOS apps I find that many designers struggle with the transition to UI work, or with the different processes involved in iPhone and iPad app design. In this guide I'll describe the deliverables you'll be expected to produce, outline the constraints of…

1367

Junior Designers vs. Senior Designers

The difference between a designer early in their career and a more experienced designer are easy to spot. Here we outline the key differences.* *It should be noted that some young designers have been known to exhibit behaviors of senior designers. And on rare occasions, you may see a senior designer in the wild…

1369

No to "No UI"

A critique of 'invisible design' and the NoUI movement: invisibility propagates the myth of immateriality, ignores interface culture and takes agency away from users and designers.

1371

Behind the Pretty Frames: Elden Ring

When Elden Ring got released, I knew that i wanna sneak peak behind the curtains and look what is lying in there. i won’t claim that i’m the die-hard fan of solus genre, but i’m a die-hard gamer for the 3rd person genere and i like to try them even if they’re not in the sub-genere i love. I’m probably more biased…

1374

Grass Rendering Series

This is part 1 of a multi-part series on grass rendering. We’ll start by figuring out how realistic grass should look like, and how herbage can be modeled with the tools we have at our disposal in real-time 3D graphics. Then, we’ll look at how to implement different methods of grass rendering in Godot. However, most…

1379

Mensch -- A coding font

The latest MacOS release (10.6, or “Snow Leopard”) comes with a new monospace font. It’s called “Menlo” and it’s a slightly modified form of the standard Linux font (with appropriately weightly Linux name) “DejaVu Sans Serif Mono”, which is itself an updated form of Bitstream Vera Sans Mono. Apple’s modifications are…