Resizing windows on macOS Tahoe – the saga continues
In the release notes for macOS 26.3 RC, Apple stated that the window-resizing issue I demonstrated in my recent blog post had been resolved.
Curves and Surfaces
Interactive article explaining how curves and surfaces are modeled.
Vision Pro: What we got wrong at Oculus that Apple got right
by Hugo Barra (former Head of Oculus at Meta) Friends and colleagues have been asking me to share my perspective on the Apple Vision Pro as a product. Inspired by my dear friend Matt Mullenweg̵…
Chat is a bad UI pattern for development tools
You don’t want to have a conversation with your computer, you want to build.
The hardest working font in Manhattan
A story of a 150-year-old font you have never heard of – and one you probably saw earlier today.
Icons in Menus Everywhere – Send Help
I complained about this on the socials , but I didn’t get it all out of my system. So now I write a blog post. I’ve never liked the philosophy of “put an icon…
Front end developers: stop moving things that I’m about to click on
Please. It’s an insult to my brain. Like, you put the button in one place, and then you’re like “nah, let’s move it somewhere else.” Here…
3D printed sundial whose precise holes cast a shadow displaying the current time
The first episode of the Mojoptix video podcast: the invention of a Digital Sundial !
A Brief Rant on the Future of Interaction Design
As it happens, designing Future Interfaces For The Future used to be my line of work . I had the opportunity to design with real working prototypes, not green screens and After Effects, so there certainly are some interactions in the video which I'm a little skeptical of, given that I've actually tried them and the…
5x5 Pixel font for tiny screens
All characters fit within a 5 pixel square, and are safe to draw on a 6x6 grid. The design is based off of lcamtuf's 5x6 font-inline.h, which is itself inspired by the ZX Spectrum's 8x8 font.
Fuckin' user interface design, I swear
From the highly eclectic blog of Mark Dominus
An interactive guide to Flexbox
When we truly learn the secrets of the Flexbox layout mode, we can build absolutely incredible things. Fluid layouts that stretch and shrink without arbitrary breakpoints. In this action-packed interactive tutorial, we'll pop the hood on the Flexbox algorithm and learn how to do remarkable things with it. ✨
Anything longer ago than yesterday should just say the actual date
nikitonsky: Why is nobody excited about these “yesterday”/“2 days ago”/“a week ago” labels?
Frosted glass from games to the web
Crafting beautiful HTML glass UI inspired by AAA game development.
A website to destroy all websites
How to win the war for the soul of the internet, and build the Web We Want.
Learning from Terminals to Design the Future of User Interfaces
How we overvalue the wrong technology and novel aspects of interface design at the expense of substantial gains to our productivity.
The Camera-Shy Hoodie
A DIY wearable for avoiding recognition on IR security cameras.
Secret 3D scans in the French Supreme Court
The Rodin Museum and the French Ministry of Culture threaten freedom of information and public access to cultural heritage
So you think you know box shadows?
So you think you know box shadows huh? I bet you didn't know they could do this.
Windows 10 wallpaper was physically built and photographed (2015)
Windows 10 DesktopJuly 2015 –– An icon is defined, among other things, by its longevity. Icons don’t withstand change - they endure it, by evolving...
What happened to Apple's legendary attention to detail?
A long rant about Apple's design choices.
What UI density means and how to design for it
Matt Ström-Awn · Designer, leader, and coach focused on building exceptional products and teams.
Pixels don’t care
There's plenty of discrimination and intolerance in our world, but never forget that pixels don't care.
Why All of Our Games Look Like Crap
We spent years working on this game. We're betting our family's future on it. So. Why does it look so bad? We've been writing indie game...
Design Tip: Never Use Black
One of the most important color tricks I’ve ever learned was to avoid using the color black in my work. Mrs. Zamula, my childhood art teacher, first warned me about black when I was in middle school. And I heard the same again multiple times at RISD. It sounds weird at first, but it’s good advice.