How does a game engine work? an overview (2016)
Want to develop your own game engine? Here is a nice overview of what you need to implement in order to develop a game engine.
Every blog post that took off on Hacker News, ranked by the votes of its best submission. 21,834 posts.
Want to develop your own game engine? Here is a nice overview of what you need to implement in order to develop a game engine.
Zsh is the new hotness. Well newer and hotter than Bash anyway, since the first version of Bash was released in June 1989, while the young and peppy …
By Terts Diepraam We are working on an embedded scripting language for Rust. This language, called Roto, aims to be a simple yet fast and reliable scripting language for Rust applications. The need for Roto comes from Rotonda, our BGP engine written in Rust. Mature BGP applications usually feature some
I recently attended Mondo’s second Hackathon, and it was incredibly insightful. My first hackathon, and moreover, my first time working…
News and insights on the Android platform, developer tools, and events.
One could say I have a bit of an obsession with build times. I believe having a “tight feedback loop” is extremely valuable: when I work on a large codebase, I want to be able to make small increme...
No, not with promises themselves. Promises, as defined by the A+ spec , are awesome.
Building a Tamagotchi-style language learning iOS app with SwiftUI character animation - on drill design, motivation loops, and where Duolingo gets it wrong.
C has a reputation for being inflexible. But did you know you can change the argument order of C functions if you don't like them?
Recently, main was formally added to the W3C HTML specification. Now that the dust has settled, it's about time we dive in to find out where and when it's appropriate to use main. Let's get started.
The Nim Team is happy to announce version 2.2.6, the third patch release for our stable release, Nim 2.2.
I’ve noticed changes in how I prefer to develop software since I’ve been focusing my career on Elixir. It allows me to think bigger thoughts and to develop with lower friction and less fear. I don’t want to go back.
Building software is hard. Oftentimes things that seem like they should be simple end up being way more complicated when you get into the details. ( OK, maybe this isn’t specific to software. )
In our announcement last week, we briefly mentioned this new physics engine we have been working on during the past 5 months.
_posted by John Clements_ Racket version 8.1 is now available from https://racket-lang.org/. DrRacket tabs can be dragged, and have new close buttons. Racket CS supports cross-compilation using `raco exe`. Racket CS supports Android on 32-...
How the Verus "program verifier", which automatically checks code against a mathematical specification of its functionality, helps increase security assurance in software projects.
Discover the latest news and app updates, stories, company insights, and plenty more about Discord, all in one place.
MIT researchers demonstrate probabilistic programming that does in 50 lines of code what used to take thousands.
"There are only two hard problems in Computer Science: cache invalidation and naming things."
Further adventures in JavaScript
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Today, we are announcing the preview of Android KTX - a set of extensions designed to make writing Kotlin code for Android more concise, idiomatic, and pleasant. Android KTX provides a nice API layer on top of both Android framework and Support Library to make writing your Kotlin code more natural.
S3ctor is a core developer of OpenMW, and has, like most of us to be fair, odd interests. This is the incredible story how he mixed two immensely cool things: Quake, and Morrowind, narrated by our …
This release includes regex string matching, fourteen new array operations, support for random sampling, error handling improvements, support for authentication keys, and over 65 bug fixes, features, and enhancements.