Top posts
Every blog post that took off on Hacker News, ranked by the votes of its best submission. 2,925 posts.
Chess puzzle I found in my dad's old book
Drag or tap a piece, then choose a square. Tap or click a placed piece to remove it.
Building a computer in Conway's game of life
A new (and better) version of the GOL computer is available here : https://github.com/nicolasloizeau/scalable-gol-computer
1K colours on CGA: How it's done
[Update: VileR’s writeup of the 1K colour mode is now up. His has fewer technical details but is much easier to understand than mine as it has pictures!]
Rendering of Rise of the Tomb Raider
[latexpage] Rise of the Tomb Raider (2015) is the sequel to the excellent Tomb Raider (2013) reboot. I personally find both refreshing as they move away from the stagnating original series and rete…
Epic Games Is Acquiring Psyonix
Psyonix is Joining the Epic Family!
Let's compile Quake like it's 1997
The first batches of Quake executables, quake.exe and vquake.exe were programmed on HP 712-60 running NeXT and cross-compiled with DJGPP running on a DEC Alpha server 2100A. In June of 1996, having shipped their title but concerned with NeXT stagnation, id Software switched their development stack.
My favorite tools and techniques for procedural gamedev
An overview of some of my favorite shaders, algorithms, and techniques I use to aid my work in procedural gamedev and 3D scenes. It focuses particularly on things that can be added or mixed in to enhance non-procedural scenes.
The Later Years of Douglas Adams
If God exists, he must have a sense of humor, for why else would he have strewn so many practical jokes around his creation? Among them is the uncanny phenomenon of the talented writer who absolutely hates to write.
My DIY FPGA board can run Quake II
kind of a blog
Gog.com Now Supports Linux
Download the best classic and new games on Windows, Mac & Linux. A vast selection of titles, DRM-free, with free goodies and 30-day money-back guarantee.
Palette lighting tricks on the Nintendo 64
It has baked lighting with normal mapping and real-time specular shading, ahem, well sort of. More on that later. The beautiful song was made by noby with guitar performed by Moloko ( https://soundcloud.com/sou_andrade ).
Parallel Curves of Cubic Béziers
Blog of Raph Levien.
Recovering Nintendo’s Lost SimCity for the NES
The Super Nintendo classic started life on the 8-bit NES. That version was considered lost...until now.
Ken's Academy Award: Noise and Turbulence
In 1997 I received a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences for work I had done on procedural texture. For example, the NYU Torch on the right is made entirely from procedural textures (except for the text along the bottom). The flame, background, and metal and marble handle…
SimCity: Will Wright's City in a Box
In “The Seventh Sally,” a story by the great Polish science-fiction writer Stanislaw Lem, a god-like “constructor” named Trurl comes upon a former tyrant named Excelsius, now exiled to a lonely asteroid by the peoples of the planets he used to terrorize. Upon learning of Trurl’s powers, Excelsius demands that he…
Demystifying DVDs
Hidden Palace and Last Minute Continue PROUDLY present... Shadow the Hedgehog (May 27, 2005 prototype) Shadow the Hedgehog (Sep 15, 2005 prototype) Shadow the Hedgehog (Sep 22, 2005 prototype) More Gifts and Stocking Stuffers: Billy Hatcher and the Giant Egg (Jan 12, 2006 prototype) Sega Classics...
The Making of Warcraft 1: Origin of the series & creation of multi-unit select
Before Warcraft became a legend, it was a risky DOS-era experiment. This is how it actually began.
Ace of Aces: Why you should do maths as a game designer
Every now and again you come across something that stretches your brain in a new direction. Last week I stumbled on a magic trick of a Choose Your Own Adventure: Al Leonardi’s Ace of Aces, a paper …
Easy Scalable Text Rendering on the GPU
This post describes the text rendering algorithm I used on thetamath.com, a GPU-powered 2D equation renderer I wrote for fun last December…
Wii Architecture – A Practical Analysis
An in-depth analysis that explains how this console works internally
The Future of Games is an Instant Flash to the past
The success of an open source browser game called Friday Night Funkin tells us where "instant games" might go. Hint: we've been here before.