Making difficulty curves in games
Making difficulty curves in games - Just Things Made By Dave
Every blog post that took off on Hacker News, ranked by the votes of its best submission. 2,047 posts.
Making difficulty curves in games - Just Things Made By Dave
When a beleaguered Netscape announced in January of 1998 that it would release the source code to its browser for everyone to tinker with and improve upon, the news shook the worlds of technology and business to their foundations. This open-source “revolution,” as even many in the mainstream press took to calling it…
VileR's blog: old school PCs, games, graphics, programming, fonts, demos, and so on.
You know when people spend 2 years making games and when they release, they don't sell anything, so they stop selling it...
One of the first significant things I ever coded in QBasic was a falling snow simulation- I think they're very soothing to watch, fun to customize, and there's lots of possibilities for extra little delight. Here's one I built on idle afternoons over the holidays this year at my parents. Enjoy!
GOPAY303 adalah platform game digital yang menyediakan strategi pola RTP paling ajaib saat ini. Menyajikan analisis akurat, navigasi kencang, dan aksesibilitas ramah mobile 24 jam.
We dissect the building blocks of the infamous THX Deep Sound and recreate it by synthesizing the sound in Supercollider programming environment.
What we're doing at my new startup [Network Next](https://networknext.com) :rocket:
Draft: v1.1 | Posted: 1/9/2018 | Updated: 1/29/2018 | confidence of success: 85% | estimated time to completion: 1/15/2018 | importance: High
What experimental composers have to do with copyright wrongs and the neuroscience of language.
Programmers are known to not have a strong suit for art related disciplines, pixel art is no exception.
One night in May of 1996 I was bored and wanted to play Tetris very badly... At the time I was an exchange student. I owned a broken laptop which wasn't of much use but I also had access to my host family's 486 desktop computer that came with MsDOS
This article is part of a series about Street Fighter II and the CPS-1. It is recommended to read the previous entries before reading this one.
DDraceNetwork is an open source online game I’ve been running since 2013 with a community of volunteers. The game is available for free, I’m hosting servers for it in many countries around the world so that we have trusted official ranks . The servers are paid for by donations , which I stop collecting once the cost…
Duck Hunt is considered a classic of the Nintendo Entertainment System. But surprisingly, the concept of hunting ducks did not originate in 1984– people have...
Software, games, and the occasional startup.
Abstract: Allocations and related lack of spatial locality can be DAMN EXPENSIVE Quote: During the times of Ancient Gamers (also known as times of Atari, ZX ...
In some ways path tracing is one of the simplest and most intuitive ways to do ray tracing.
It Happened.
It's that time of year again, where we say Happy Birthday to one of my most favorite games, DOOM! Every year I try to reveal something about the game's development that hasn't been documented to death. Believe me, DOOM has been documented more than most games. But never fear, I have so much stuff th
Overview In this post, I will describe a collaborative effort that proved that unwinnable Slay the Spire seeds exist. This project is joint work with gamerpuppy and ForgottenArbiter and is based on the several attempts that have been made to prove unwinnability for seeds in Slay the Spire.