Inigo Quilez personal blog
Don't "optimize" conditional moves in shaders with mix()+step()
Tutorials and articles of Inigo Quilez on computer graphics, fractals, math, art, demoscene, shaders and more.
- Points
- 409
- HN comments
- 231
- Submissions
- 1
- Cited by
- 0 commenters
Games & GraphicsSoftware Engineering2025
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Feb 9, 2025 | Don't "optimize" conditional moves in shaders with mix()+step() by romes | 409 | 231 |