Hans-Kristian Arntzen personal blog

I designed my own fast game streaming video codec – PyroWave

Streaming gameplay from one machine to another over a network is a reasonably popular use case these days. These use cases demand very, very low latency. Every millisecond counts here. We need to:
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Games & GraphicsSystems & Performance2025

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Jul 28, 2025I designed my own fast game streaming video codec – PyroWave by Bogdanp432134

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