Hans-Kristian Arntzen personal blog
I designed my own fast game streaming video codec – PyroWave
Streaming gameplay from one machine to another over a network is a reasonably popular use case these days. These use cases demand very, very low latency. Every millisecond counts here. We need to:
- Points
- 432
- HN comments
- 134
- Submissions
- 1
- Cited by
- 0 commenters
Games & GraphicsSystems & Performance2025
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Jul 28, 2025 | I designed my own fast game streaming video codec – PyroWave by Bogdanp | 432 | 134 |