I did Advent of Code on a Playstation
How far can I get in Advent of Code if I do all the problems in Dreams?
The latest blog posts to take off on Hacker News. 235 posts.
How far can I get in Advent of Code if I do all the problems in Dreams?
Using modern brute force approach to improve image quality on retro computers, by Arnaud Carré
The year 2022 was very special for us. We reached a lot of milestones within Godot and also in the community. This blog post will offer a small retrospective of the year.
About a year ago, I cancelled my Netflix subscription. One of the few shows listed on the "plus" side when I made my decision was Stranger Things: an entertaining series with an excellent first and good second season. In short, I'm a fan of the show - though my appreciation of it doesn't come near my fanatical passion…
Every December, I try to make a little wintery demo to exercise one of 8bitworkshop’s platforms. This year, I chose the Atari 800 to test out the new native TypeScript emulator in 8bitworkshop. You...
For decades, we've asked ourselves "Can it run Doom?". Now we can finally make the ultimate punchline: "Can Doom run it?"
Games for the Atari 2600 were quite constrained. When Warren Robinett first pitched the idea that would become Adventure , a game where you would explore a world with many rooms and pick up items to help you along the way, he was denied because it wasn't thought feasible. And it made sense to do so. This was the late…
As we hit the holiday season, our Progress Report might be considered a bit late. A two month report became a three month report as we realized just how much work we had to catch up on. While the usual summer burst of activity didn't come, it seems instead everyone poured their time in throughout the autumn months!…
I present to you: The GB Interceptor. It is an adapter that goes between an unmodified Game Boy and the cartridge and offers a video stream of the game via USB. Click the image to see the video on youtube.com. The video above should give you a good overview of what it does, how it works and what its limitations are…
Welcome. This is the index page for a series of blog posts I’m currently writing about the D3D/OpenGL graphics pipelines as actually implemented by GPUs. A lot of this is well known among gra…
Could VR-powered humanoid robots be the future of heavy construction? Over the years we’ve seen a number of major corporations try their hands at marrying VR technology and robotics, from VR convenience store employees and a remote-controlled bomb squad bot to a rather unsettling headset that uses a robotic arm to…
Christmas is coming again, and generally that means christmas trees and everything in it: lights, streamers, and ofcourse baubles. The holiday is all very jolly and everything, so I decided it was lacking some doom... errm, I mean Doom. So I 3d-printed a small Christmas bauble modeled on an IBM PC, stuffed it with the…
In which I liberate the ending to Minecraft from Microsoft… and give it to you.
Think of synth music, racks of keyboards, or massive DJ rigs, and Korg comes to mind. Raspberry Pi is at the heart of some of its new synthesizers.
Activision’s blind faith in the infallibility of their RICOCHET anti-cheat software , combined with a buggy and unstable Call of Duty: Modern Warfare II release, has resulted in faulty, permanent, and unappealable player account bans that prevent users from starting even the single-player game. These bans leave…
Less than a week ago OpenAI unleashed ChatGPT on the world, and it kicked off what feels like a seismic shift in many people’s understand of the capabilities of large …
Are you building a Gameboy emulator? Are you stuck? Are you failing Blargg’s test ROMs and can’t work out why?
Game-playing artificial intelligence (AI) systems have advanced to a new frontier. Stratego, the classic board game that’s more complex than chess and Go, and craftier than poker, has now been mastered. Published in Science, we present DeepNash, an AI agent that learned the game from scratch to a human expert level by…
Intro Isometric pixel art is based on the isometric projection, which is a method for accurately ‘projecting’ 3D objects into fancy 2D. Unlike perspective drawing, there is no vanishing point in isometric projection. Furthermore, the 3 coordinate axis have equal foreshortening, eliminating the need
We are closer to releasing Godot 4.0. No matter the amount of time dedicated to testing and profiling — bugs and issues are inevitable. Still, we intend to follow 4.0 with bug fix releases to ensure a stable experience as soon as possible.
Porting Linux to Apple Silicon
Hello, engineers! I'm a newer face at Wube and have been mainly working on expansion content for about one year now. Today, I'm here to share some exciting non-expansion news for our Mac players.
In this series of blogposts, I will document my experience of porting the game that I am currently working on to the jai programming language. It’s currently written in mostly D and some C++ and comes in at exactly 58,620 lines of code (excluding libraries). I’ve planned on doing this for a long time and want to keep…
Well, this is a bit of a roller coaster tale that I’ve been meaning to share for a while. Before we start, let’s take a trip into the history books to set the scene. In October 1993, Na…