Quake on an oscilloscope
A summary of some problems I faced when tinkering with Quake to get it play nicely on an oscilloscope.
The latest blog posts to take off on Hacker News. 141 posts.
A summary of some problems I faced when tinkering with Quake to get it play nicely on an oscilloscope.
Some of you may remember a series of peculiar Game Boy Advance games that came out over the course of 2004. In stark contrast with the usual dark grey cartridges with colorful labels, a set of light grey cartridges with simple labels were released containing games ported from the original Nintendo Entertainment…
Father, husband and software developer. Ex @auth0
Doom 3 was released in 2004, which I can't believe was a decade ago. Great game, atmospheric and scary, and a worthy successor of the first two games in the series. Several years after the initial release, in 2011, Doom 3's source code was published on Github. It can be fun to poke around the repository to learn how…
This week, we got the emulation of MS-DOS programs (mostly) working on the Internet Archive. Up to now, every single emulated system has been via the JSMESS project, which supports well over 600 sy…
Let’s end this debate once and for all. Humans can see frame rates greater than 24fps (although plenty of people will argue that they can’t on the internet). I’ll explain more in a future post if necessary, but let’s take that as read.
Several months ago I promised a follow-up to my previous blog post about turn-based game loops in my roguelike . Then I got completely sidetracked by self-publishing my book , Game Programming Patterns , and forgot all about it. I totally left you hanging.
Jordan Mechner is an author, graphic novelist, screenwriter and video game designer, best known as the creator of Prince of Persia. Follow his latest projects here.
Report of my one game a month challenge during 2014.
A playable post on how harmless choices can make a harmful world.
Erik Bernhardsson
Even today, plenty of disinformation still abounds regarding the WIZ code. A 22.050Khz wobble that was used to identify legitimate CD's. Maybe one day we'll put them to rest... :)
"Low-level programming is good for the programmer's soul." -John Carmack When the complexity of modern computing gets fatiguing, I look back to the simpler machines of my childhood. I grew up surrounded by various 8-bit and 16-bit machines (most of them already a few years outdated at the time),…
While I'm a hacker of all kinds of electronics things by night, my day job is being a software developer. That mostly means sitting in front of a computer all day, entering code, debugging, etcetera. You probably can imagine my main weapon of choice to tame all that code is my keyboard: I'm usually happily tapping…
WoW has always been a contradiction of sorts: not the pioneer, but the one that solidified the pattern. Not the experimenter, but the one that reaped the rewards. Not the innovator, but the one that was well-designed, built solidly, and made appealing. It was the MMO that took what has always been there, and delivered…
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
Blog and Portfolio site for Forrest Smith, aka ForrestTheWoods
Like any artistic medium, games are emotional experiences filled with joy, sadness, frustration, and more. Special moments can bring tears, cause shouting, or even screams. But imagine during one of those emotional highs if the audio simply died, and the game continued onward in a deafening silence before eventually…
More than half the Fortune 100 trust Markmonitor to protect their brands online.
I am making a brain for my model plane so that it can fly by itself. I could have bought an off-the-shelf kit but I wanted to build it myself to understand how everything works from the ground up.
We had a look at some of the basics of making a game using the Processing.js game library, so let's kick it up a notch by just getting down and making our own Super Mario game. When we're done with this part of the tutorial, we'll have a game with koopa troopers, platforms that we can jump up through but not fall down…
When work began on JSMESS a couple years ago, I knew that it was probably somewhat easy to do all this conversion work for MAME (the arcade side) as it was for MESS (the computer and console side).…
Miguel de Icaza's Blog
(Warning: these notes are rough – the main page is here and these are some notes I wrote for a few colleagues and then I kept adding to it until it became a longer page)