I made an NES emulator – What I learned about the original Nintendo
Interesting technical tidbits about the NES…
The latest blog posts to take off on Hacker News. 2,925 posts.
Interesting technical tidbits about the NES…
Pannini: A New Projection for Rendering Wide Angle Perspective Images Thomas K. Sharpless, Bruno Postle and Daniel M. German; International Symposium on Computational Aesthetics, London, June 2010.
I bought Braid on the promise of lavish visuals and neat puzzles with temporal mechanics, and on this basis I was rewarded. I found some frustration with the controls, which I eventually traced to dodgy keyboard drivers - the game wouldn't register the up or down arrows while I ...
It's now clear I'm on a Black Hole binge (I can stop when I want, by the way). They're endlessly fascinating. My recent interest was in particular focused on simulating visualizations of the Schwarzschild geometry. I was preoccupied by the problem of generating a decent accurate representation of how the curvature of…
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An ode to a small work of programming genius.
Interactive animations and even a game in your URL bar.
“I Know This” is a game I made for the Global Game Jam 2015 along with Gavin McCarthy (art, design), Adam Axbey (sound effects) and Matthew Simmonds (4mat) (music); I did programming and design. The name we chose for the team was Two’s Complement .
Since seeing the city generation from the shelved Introversion Software game “Subversion” in action , I’ve wanted to to try writing a basic procedural city generator myself. The developers followed a method described in Parish and Müller’s paper: Procedural Modelling of Cities (2001) . The paper is well-written and…
Can you use math to escape from, what seems like, an impossible prison escape problem based on coins and a chessboard?
When you buy a video game, you expect to be able to play it for as long as you want. You expect be able to play it with your kids many years from now if you want (well, maybe not Grand Theft Auto). And you would hope that museums and media historians could preserve the games that were so important...
Uses some simple trigonometry to calculate the movement of circles bouncing off lines.
Maybe you haven't noticed, but just about every scene in every blockbuster movie has the same color scheme.
There is a whole chunk of the Dolphin project that most users don't know about and have no interactions with. Most of the blog's articles focus on user visible features: improvements in the emulator core, or accuracy changes that allow non playable games to finally work properly. We seldom talk...
Last week, on the heels of the DOS emulation announcement, one of the JSMESS developers, James Baicoianu, got Windows 3.11 running in a window with Javascript. That’s impressive enough on its…
More than half the Fortune 100 trust Markmonitor to protect their brands online.
In some ways path tracing is one of the simplest and most intuitive ways to do ray tracing.
In the early 80s, all it took to make a game was a computer, some graph paper, and a lot of determination.