Introducing Qt 3D Studio
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The latest blog posts to take off on Hacker News. 2,925 posts.
Explore the Qt Blog for the latest insights on e.g. Qt Creator, your go-to source for cross-platform development tips and updates.
In April of 1988, Brian Moriarty of Infocom flew from the East Coast to the West to attend the twelfth West Coast Computer Faire and the first ever Computer Game Developers Conference. Hard-pressed from below by the slowing sales of their text adventures and from above by parent company Activision’s ever more…
Largely A Summary With Some New Information I have covered a lot of material and even then only glossed at the surface of what I have learned about Magic Leap (ML). By combining the information ava…
How I rolled up my sleeves and got a real-time lighting engine working under the constraints of PICO-8.
Apple’s WebKit team today proposed a new Community Group at the W3C to discuss the future of 3D graphics on the Web, and to develop a standard API that exposes modern GPU features including low-level graphics and general purpose computation.
In this position, I know about a bunch of mines on all the remaining fronts, but I can't quite determine where they are. There are a few mines that might be in one of two positions (red or blue), a cluster of mines that might be in one of two arrangements (green), and a more complex situation in the top left which I…
Some of you may remember a series of peculiar Game Boy Advance games that came out over the course of 2004. In stark contrast with the usual dark grey cartridges with colorful labels, a set of light grey cartridges with simple labels were released containing games ported from the original Nintendo Entertainment…
Sometimes, it's easy to forget how much work there is left to do on a refined emulator. While the rush of getting a new game to boot or discovering a crazy feature hidden within an obscure gem never gets old, those moments do tend to get further and further apart as accuracy increases. As if to defy fate itself…
Today’s release of Firefox includes various features for developers and users that enable a richer and safer experience on the web. WebGL 2 enables a new
CMU Artificial Intelligence Is Tough Poker Player
Learn how OpenGL and Metal work by writing your own 3D renderer from scratch
Hi, I’m Tony Albrecht and I’m one of the engineers on the new Render Strike Team under the Sustainability Initiative in League of Legends . The team has been tasked with making improvements to the League rendering engine, and we’re excited…
This is a guest post by VR developer Hugh Hancock , creator of Vive horror/RPG Left-Hand Path .
About a month and a half ago I tried the new Oculus and was completely blown away. Even though there were clear rough points – expensive computer, not wireless, limited apps – I was amazed. The next morning I had two thoughts: 1. Because VR games are so physical, gaming will no longer be perceived as an unhealthy…
I don't work at Naughty Dog, and I don't have any secret knowledge of Jak & Daxter, except what I figured out myself from the disc. So a lot of this may well be wrong. Take a pinch of salt with it.
On August 31, 1966, a 44-year-old electrical engineer named Ralph Baer had an epiphany whilst waiting for a colleague outside a New York City bus terminal. For reasons he would never be able to explain, his thoughts turned to the potential of an interactive version of television. The next day, he sat down in his…
Kevin Hughes' blog
We have celebrated the 15th anniversary of the GameCube and the 10th anniversary of the Wii in the last few months. As the Wii's successor, and the brand lineage, has been discontinued in the run-up to the release of the Switch, it is a time for reflection. But, this doesn't mean an end for the GameCube and Wii; if…
A series of 4 photographs recreating computer renderings as physical scenes.
The Free and Open Source 3D Creation Software — blender.org