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PICO-8 lighting, part 1: thin dark line
How I rolled up my sleeves and got a real-time lighting engine working under the constraints of PICO-8.
Read writing from Jakub Wasilewski on Medium. Can’t stop making games and writing about it. Author of Dank Tomb, The Lair and SlipWays.
Visit medium.com/@krajzeg → RSS feedOn Hacker News Feb 2017 – Feb 2017
How I rolled up my sleeves and got a real-time lighting engine working under the constraints of PICO-8.