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1815

Probabilistic Filters By Example

Probablistic filters are high-speed, space-efficient data structures that support set-membership tests with a one-sided error. These filters can claim that a given entry is definitely not represented in a set of entries, or might be represented in the set. That is, negative responses are conclusive, whereas positive…

1828

Sin and Cos: The Programmer's Pals

In this article I shall discuss several game programming techniques, all revolving around a central theme: the sine and cosine functions. This article will explain sine, cosine, vectors, atan2, and some useful special effects such as how to make homing missiles and how bitmap rotation works. I shall start with the…