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154

Rust SIMD on the GPU

At VectorWare , we are building the first GPU-native software company . Today, we are excited to announce that we can successfully use Rust's portable SIMD ( core::simd ) on the GPU. This milestone marks a significant step towards our vision of enabling developers to write complex, high-performance applications that…

158

Triton: DirectX 11 Driver for QEMU

In the prequel, we introduced Neptune, a Direct3D protocol forwarding layer for VirtIO. Neptune allowed us to serialize Direct3D API calls across the hypervisor boundary and this allowed us to run Wine games on a Linux guest with a Linux host faster than with DXVK directly in the guest. Admittedly, the payoff there…

176

How Do I Profile eBPF Code?

If we are running any eBPF workload or writing eBPF code, we want to measure its performance impact, and in this post we will demonstrate an example of how to do it. In this example, our goal is to measure the performance of file open operations, one of the most critical functions in the OS. Our code used file open…

180

SIMD for Collision

In a previous post SIMD Matters I discussed the big wins I got from graph coloring to make the contact solver faster. That same approach exists in Box3D. I like to call this approach “wide SIMD”. The idea is to process multiple work units at the same time. In the contact solver this means solving four contact points…