New
The latest blog posts to take off on Hacker News. 158 posts.
Game Engine Black Books Update
I have kept myself busy with the Game Engine Black Books and I have plenty of news. Most importantly, they have been revised. The DOOM book is now in version 1.1 while the WOLF3D book is entering v2.1. And there is more.
Fun with Snapchat's Gender Swapping Filter
Snapchat's new gender-bending filter is a source of endless fun and laughs at parties. The results are very pleasing to look at. As someone ...
NetHack 3.6.2
3.6.2 is a general patch release. It includes a large number of fixes to the 3.6.1 version, beyond the Windows issue fixed at the time of that release.
TensorFlow Graphics: Computer Graphics Meets Deep Learning
Posted by Julien Valentin and Sofien Bouaziz
Why are 2D vector graphics so much harder than 3D?
There’s a lot of fantastic research into 2D graphics rendering these days. Petr Kobalicek and Fabian Yzerman have been working on Blend2D , one of the fastest and most accurate CPU rasterizers on the market, with a novel JIT approach. Patrick Walton of Mozilla has explored not just one, but three separate approaches…
Show HN: 2D Graphics on Modern GPU
Is the traditional 2D imaging model nearing the end of its usefulness, or does it have a shiny future in the “modern graphics” world? I spent a week on a research retreat in a cottage in the woods to answer this question, as it shapes the future of UI toolkits. Performant UI must use GPU effectively, and it’s…
World of Goo Update, 10 Years Later
Tomorrow Corporation is an independent game developer behind indie games Little Inferno and Human Resource Machine
Epic Games Is Acquiring Psyonix
Psyonix is Joining the Epic Family!
Making Sandspiel
Sandspiel is a falling sand game I built in late 2018. I really enjoyed writing this game, and wanted to put into writing some of my goals, design decisions, and learnings from that process. If you’re reading this but haven’t played sandspiel, you should probably go try it !
The Problem With Hexagons
H exagons are ubiquitous in wargames now (indeed, both Philip Sabin’s War: Studying Conflict Through Simulation Games and Peter Perla’s The Art of Wargaming feature hexagons on their book covers), but this wasn’t always the case. My first wargame – the first board wargame for many of us – was Avalon Hill’s original…
Speedgate: World’s First Sport Generated by AI
Developers from AKQA, a global innovation agency most known for working with some of the hottest brands and public figures, trained a recurrent neural network and a deep convolutional generative…
MuseNet
We’ve created MuseNet, a deep neural network that can generate 4-minute musical compositions with 10 different instruments, and can combine styles from country to Mozart to the Beatles. MuseNet was not explicitly programmed with our understanding of music, but instead discovered patterns of harmony, rhythm, and style…
SuperTuxKart 1.0 Release
Yes, if you have followed our development a bit, that might be a bit of a surprise. But we have been asked why we don't call this release 1....
What is ZIL anyway?
The Infocom ZIL code dump has kicked off a small whirlwind of news articles and blog posts. A lot of them are somewhat hazy on what ZIL is, and how it relates to MDL, Lisp, Z-code, Inform, and the rest of the Golden-Age IF ecosystem. So I'm ...
Godot Engine – Announcing the Godot 2019 Showreel
Another year, another showreel. As every year, the amount of quality games being created by Godot has increased significantly (as did the amount of submissions).
GLFW 3.3 Is Released
New GLFW release announcement.
1060-hour image of the Large Magellanic Cloud captured by amateur astronomers
This extraordinary view of the LMC might be the world's longest exposure image in amateur astronomy. 1060 hours were needed to capture this highly-resolved image (204 Megapixels) of the Large Magellanic Cloud.
Godot Engine Awarded $50k by Mozilla Open Source Support Program
We are delighted to announce that Godot Engine has been awarded USD 50,000 by Mozilla as part of the Mozilla Open Source Support (MOSS) Mission Partners program. This award will be used to fund the work of some of our core contributors on three different work packages, all linked with Mozilla's mission of furthering…
Fortnite and the Good Life
Create beautiful emails, automate campaigns, and track performance. Try it now and see how our tools can drive your business.
The Archetypal Resonance of Classic JRPGs
When I learned about Xenogears, I knew that I had to play it. It was an irresistible package, seemingly tuned to my idiosyncrasies: a Japanese RPG from the 1990s golden era, featuring a famously deep (and convoluted) plot, and with a fanbase that still discusses its underrated status with almost re
I’m only making business card sized games now
Over the years I’ve worked on many games, some big, some small. I’ve found that the smaller the game, the more fun I seem to have making it. So I set out to make the smallest game I pos…
Creating a Starcraft AI – Part 22: Caveat Implementor
First part of this series | Previous | Next |Index In the latter part of the last episode, I outlined two problems I want to solve next. The first is to weigh in the direction of my target when fin…
Fixing the Internet for Games
What we're doing at my new startup [Network Next](https://networknext.com) :rocket:
Remastering Star Trek: Deep Space Nine with Machine Learning
The site for the Remako Mod, a Final Fantasy VII mod that uses AI to improve the graphics of this classic JRPG.