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The latest blog posts to take off on Hacker News. 2,346 posts.
Nobody designs for small iPhone devices anymore
Nobody designs for small iPhone devices anymore. Why do I say this? Well, if you've been rocking the iPhone SE 2020 you would know. What I'm saying is there a lot of UI glitches from apps running on iPhone SE. Clubhouse Forgot to measure the screen's width? Spotify I can't see the Refresh button. I…
Which color scale to use when visualizing data
This is part 1 of a series on “Which color scale to use when visualizing data” (Part …
How I make graphics for retro systems and retro-styled games
Game consoles, especially older ones, are defined more than anything by their graphics capability. The unique graphical limitations of a system can often mak...
Why I don't like Tailwind CSS
On paper, Tailwind CSS sounds like a great idea. In reality, it suffers from the same problems that it tries to solve.
The Quirks of Gmail UI
A Tale of DKIM signed email I run a mailwip(former hanami), an email forwarding service and I have a few stories about email that I want to share. Today I want to talk about Gmail. Gmail is a big player in email world. It dominates small and medium startups. All of companies that I worked for has been using gmail…
Remote workstations for discerning artists
By Michelle Brenner
Fuckin' user interface design, I swear
From the highly eclectic blog of Mark Dominus
The Importance of Learning CSS
I know so many super-talented developers who share the same achilles heel: CSS. Instead of trying to “outrun” CSS, this article explores why leaning in and going deeper can be a tremendous boon for your development life and your career.
Remain Calm: The fox is still in the Firefox logo
If you’ve been on the internet this week, chances are you might have seen a meme or two about the Firefox logo. And listen, that’s great news for us. S
An interactive guide to CSS transitions
This comprehensive guide shows how to use CSS transitions! A back-to-basics look at the fundamental building blocks we need to create microinteractions and other animations.
Stop Using Icon Fonts
Icon fonts became popular over a decade ago. But their convenience comes at a high cost to your visitors.
The complexity that lives in the GUI
The user interfaces are a weird thing. There are all sorts of libraries and frameworks that are supposed to help you on your journey of writing a GUI, but despite all the best practices and frameworks forcing you to eat your vegetables, the GUI always ends up being a ridiculous mess. After pondering some more about…
SVG: The Good, the Bad and the Ugly
SVG, short for <em>“scalable vector graphics”</em> is a format for, well, scalable vector graphics. In this article I summarize my opinion of the format, what its problems are and suggest what could be done to improve things.
Always Use “Buttons” for Size Selection
Individual "buttons" are a common design for selecting sizes, but are they really better than drop-down menus? See our latest usability test findings on product page size selectors.
Desirable streets: where do people prefer to walk?
Where do people prefer to walk?
Collection of Human Interface and Software Design Guides
I'm thinking about a few things.
What Is React: A Visual Introduction for Beginners
What is React? What is it used for? Why React? This is an interactive guide for complete beginners. The only prerequisite is some knowledge of HTML.
Atkinson Hyperlegible Font
My grandmother approves of Atkinson Hyperlegible free font for her phone book printout
Just because I have a vertical screen doesn’t mean I’m on a phone
I'm a weirdo - I fully admit that. As part of my home working set up, I use a vertical monitor. I read and write a lot of long documents - and this form factor suits me perfectly. I've been doing this for a long time. It is a natural part of my workflow. For anything longer than an email, it's the perfect orientation…
Losing faith in UX
Digital design increasingly exploits users.
What color was “Apple Beige”?
I went looking for a defining color of the personal computer era. I found it in an old jar of paint.
Game Design Perspective: Stardew Valley (2020)
Recently, Juliana has gotten into Stardew Valley. Hard. Since I’m a huge fan myself, I'm doing a Game Design Perspective on the game to celebrate. I'll be looking at the game mechanics and how the interlocking layers make the game tick. In Stardew Valley, you play as a disillusioned city slicker wh
FedEx shipping damage creates fractured artworks
Since 2007, artist Walead Beshty has been cleverly using FedEx’s shipping infrastructure to create a series of artworks. He constructs glass objects that fit ex
User power, not power users: htop and its design philosophy
This short story is not really about htop, or about the feature request that I’ll use as an illustration, but about what are the core principles that drive the development of a bit of software, down to every last detail. And by “core principles” I really mean it.
An interactive review of the Oklab perceptual color space
Blog of Raph Levien.