Something weird is happening with LLMs and Chess
are they good or bad?
The latest blog posts to take off on Hacker News. 265 posts.
are they good or bad?
Jungle music was found in countless games from the early 90s. This article goes over what jungle is, where it comes from, and why it was the perfect match for PlayStation & Nintendo 64 games.
S3ctor is a core developer of OpenMW, and has, like most of us to be fair, odd interests. This is the incredible story how he mixed two immensely cool things: Quake, and Morrowind, narrated by our …
An exchange and algo trading station in your pocket!
My one big regret was the PlayStation version [of Broken Sword] . No one thought it would sell, so we kept it like the PC version. In hindsight, I think if we had introduced direct control in this game, it would have been enormous.
How to draw text to a Vulkan renderpass without binding a single texture
Reverse Engineering: In this guide, I'll walk you through how I create tools to find exploits in video games for bug bounty programs. Specifically, I'll focus on my research into the game Sword of Convallaria. This exploration is purely for educational purposes. As such, I have removed some of the assets as an…
Re-routing the encryption
This is a tutorial series on implementing a basic CPU rasterization engine in C++ from scratch. No GPU involved, just drawing pixels with our bare hands, emulating what the GPU usually does for us.
At last, the Hamiltonian circuit problem for Rubik's Cube has a solution! To be a little more mathematically precise, a Hamiltonian circuit of the quarter-turn metric Cayley graph for the Rubik's Cube group has been found.
Wonder Dynamics (Autodesk company), launches Wonder Animation, groundbreaking video-to-3D scene technology that accelerates animated film production by turning any video sequence into a 3D-animated scene.
A detailed essay on my research and process of building a shader to mimic paint, watercolor, and aquarelle by exploring various implementations of the Kuwahara image smoothing filter.
Our pioneering speech generation technologies are helping people around the world interact with more natural, conversational and intuitive digital assistants and AI tools.
Towards the end of Wim Wenders’s excellent Perfect Days , the protagonist Hirayama is drinking beer under a bridge after he has seen a Businessman courting his crush. Suddenly the Businessman joins him under the bridge. As it turns out, things aren’t actually that simple but the point is their conversation takes them…
A 34x34x34 cube has become the highest-order NxNxN Rubik's Cube, announced Matt Bahner in a YouTube video. Soon, he will publish a full documentary about how he made it.
A deep-dive into the fundamental concepts/ideas behind Radiance Cascades.
Runescape has been a game near and dear to my heart since I was a child. Though I do not actively play anymore, it still functions as an interesting programming project substrate. Most recently, I created a bot that automatically executes trades on the Grand Exchange in order to conduct market making via common…
An in-depth analysis that explains how this console works internally
Dive deep into the open-source architecture of Lichess.org to understand the technical processes behind making a move in a game.
We’re Matt deWet, gameplay tech lead on VALORANT , and David Straily, project tech lead on VALORANT - and we're beyond excited to be here with you all to share some of the technical details behind how we’re addressing som…
The IOCCC Flight Simulator was the winning entry in the 1998 International Obfuscated C Code Contest. It is a flight simulator in under 2 kilobytes of code, complete with relatively accurate 6-degree-of-freedom dynamics, loadable wireframe scenery, and a small instrument panel.
For as long as I’ve been writing shaders, there’s been one specific shader I’ve always tried to write…
Some people make games using the Unreal Engine. That’s nice, but I wanted something a little different. That’s why I’m using the Real Engine.
Learn how IdentityLogger used fingerprinting to combat ban evasion, protecting our CSGO community from relentless cheaters.
Today I am releasing my raycasting tech demo for the GameBoy Advance. Although it falls short of the goals I set out in the beginning – which included releasing a playable game –, I think there are some lessons worth sharing with the world.
After more than a year of public and internal discussions, we're ready to announce our new name!
Today, I’d like to share a (long overdue) update about the current state of the game, along with some sneak peeks! I wanted to update this website more often, but, well… life happened and I got busy with a bunch of stuff.
I tweeted this incredibly non-controversial take and it got a huge reaction, so I thought I'd recycle the content for a blog post. Enjoy. We...