The Impact of Jungle Music in 90s Video Game Development
Jungle music was found in countless games from the early 90s. This article goes over what jungle is, where it comes from, and why it was the perfect match for PlayStation & Nintendo 64 games.
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Jungle music was found in countless games from the early 90s. This article goes over what jungle is, where it comes from, and why it was the perfect match for PlayStation & Nintendo 64 games.
Isometric games are extremely popular. Let's learn the theory behind isometric projection and how it is used by gamedevs to write isometric-looking games.
Let's review the most important math topics used by game devs, reflect about math education, and discuss techniques that can be used to improve the way we learn new math topics.
The history of Vi & Vim goes hand in hand with the history of open-source software. This article looks at the historical events that shaped the evolution of these text editors.
If you used PCs in the 90s, you probably remember the 'Intel Inside MMX' stickers. This article explores Intel's major attempt at bringing SIMD instructions to mainstream desktop CPUs.
Even though we often hear terms like L1, L2, cache block size, etc., most programmers have a limited understanding of what cache really is. This is a beginner-friendly primer on how cache works.
MS-DOS game programmers had to deal with several limitations. This article goes over some of these obstacles and explores how we used the DOS/4GW extender & protected mode to unleash the power of 32-bit DOS.
Word sizes, strange machines, and why <strong>int</strong> was never meant to mean 32 bits. C's flexible integer types were how the language achieved portability in a world of 12, 18, 36, and 60-bit computers.