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The latest blog posts to take off on Hacker News. 119 posts.
A guide to implementing 2D platformers
Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D platform games, list their strengths and weaknesses, and discuss some implementation details.
Lost C64 Games: Daffy Duck – 1992 Hi-Tec
Cancelled & Unreleased Video Games
Happy Birthday Monkey Island
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
Writing a Game Boy Advance Game
I spent a lot of time as a kid playing (generally, pretty terrible) games on my Game Boy. Having never written code for anything other than 'regular' general purpose computers before, I've been wondering recently: how easy is it to write a Game Boy (Advance) game?
Analysis of PS4's security and the state of hacking
Since there haven't been any major public announcements regarding PS4 hacking for a long time now, I wanted to explain a bit about how far PS4 hacking has come, and what is preventing further progression.
Five Years of Being a Full-Time Indie Game Developer
Wow, it’s been a while. Figured passing another milestone is worth at least some sort of update. Looking back at my 1 year milestone has been amusing. My initial thought was that almost all the points brought up 4 years ago would no longer apply. A lot of the insights back then are strangely still quite applicable. So…
8088 MPH: The final version
Although we were very happy with the win at Revision, we were not entirely happy with 8088 MPH as a whole. Because of the time pressure, there were some things we could not finish as well as we wan…
How Does Voxel Quest Work Now?
Boom Boom Boom, let me hear you say wayoh... #gamedev pic.twitter.com/DQYKwGaiLs
Play GTA V in your Browser, Sort of
Inspired by a blog post to run your own cloud gaming service which uses a VPN and Steam's In-Home Streaming, I thought I could do this, too, but in the browser.
Revised and much faster, run your own high-end cloud gaming service on EC2
Playing Witcher 3, a GPU-intensive game on a 2015 fanless Macbook
Live-Coding Blender with Hy
Chris McCormick - News
Graphics Analysis of an NES Game's Select Menu
In Star Versus’s two player mode, the first thing players see is a menu to select their ships, handicaps, and arenas. Although straight forward in concept, this menu actually maxes out the NES’s graphics in multiple ways. Specifically, it uses each available palette, requires all 64 sprites, and places 8 sprites onto…
Mozilla Games Technology Roadmap
In furthering the advantages and appeal of the Web as a platform for games and game technologies, Mozilla is publishing its games-focused roadmap. In short, it’s all about high-performance, plugin-free ...
Supreme Commander – Graphics Study
Total Annihilation has a special place in my heart since it was the very first RTS I played; it was with Command & Conquer and …
The Man Behind the Curtain: Commercial games with source code releases
I love peeking behind the scenes. I like knowing how things were made. I think most people do really, it's something built-in to humans.