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5468

Video Games as Art

Video games are art, but a strange art: their essence is transformation of the player, not description to the player. This makes meaningful criticism nearly impossible—you can point at the moon, but it’s not the moon, and once someone sees it, they no longer need the pointing.

5474

First, make me care

Writing advice: some nonfiction fails because it opens with background instead of a hook—readers leave before reaching the good material. Find the single anomaly or question that makes your topic interesting, lead with that, and let the background follow once you’ve earned attention.

5480

Introduction to PostgreSQL Indexes

Who’s this for Basics How data is stored in disk How indexes speedup access to data Costs associated with indexes Disk Space Write operations Query planner Memory usage Types of Indexes Btree Hash BRIN GIN GiST & SP-GiST Conclusion Who’s this for This text is for developers that have an intuitive knowledge of what…

5490

Memory layout in Zig with formulas

I was recently encouraged to watch A Practical Guide to Applying Data Oriented Design (DoD) by Andrew Kelley, the creator of Zig1. Just 10 minutes into the talk, I was confronted with a skill I had never formally learned… the arithmetic behind memory layout of types. Zig is a modern, C-like programming language which…