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The latest blog posts to take off on Hacker News. 2,924 posts.

Games & Graphics
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451

How Copyover MUD Servers Worked

When I was younger, I played a lot of MUDs (“ Multi-User Dungeons ” — the text-only predecessors of modern MMORPGs, often played over Telnet ). They were great fun, particularly during high school: a lightweight multiplayer game with no client state meant you could log in from any machine in any lab, even Windows…

454

Implementing a Game Boy emulator in Ruby

Introduction I created a Game Boy emulator in Ruby and released it as a gem called rubyboy! (I’d be happy if you could give it a star!) And now it runs in the browser using WebAssembly! Try the demo in your browser! Screenshots Rubyでゲームボーイのエミュレータを作りました! カラー対応やWasmでブラウザ対応もやっていきたい💪 GitHub: https://t.co/hFwmZD6FNp…

471

The Most Mario Colors

The Mario franchise has two distinct logo styles. The first began with the Mario Bros. arcade game and is mostly used for side-scrolling Super Mario Bros. games, though not all of those games use that style. The second is a multicolor polygonal style, and though it’s primarily used for 3D Mario adventures now, it was…

472

Reverse engineering Call of Duty anti-cheat

Interested in Anti-Cheat analysis? I highly recommend checking out Guided Hacking’s Anti-Cheat section. I’ve been reversing Black Ops Cold War for a while now, and I’ve finally decided to share my research regarding the user-mode anti-cheat inside the game. It’s not my intention to shame or promote cheating/bypassing…