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History & Retro Computing
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2641

Stop Misquoting Donald Knuth

DISCLAIMER: The following are my own personal opinions and are not shared, sanctioned or endorsed by anybody in particular, especially my employer. Any criticisms expressed herein are of a general nature and are neither inspired by nor directed at any person, entity, or product in particular. Links to other online…

2642

NES graphics – Part 1

Released in 1983, the Nintendo Entertainment System (NES) home console was a cheap, yet capable machine that went on to achieve tremendous success. Using a custom designed Picture Processing Unit (PPU) for graphics, the system could produce visuals that were quite impressive at the time, and still hold up fairly well…

2646

Reverse Engineering Wipeout

In 1995 one of my all time favorite video games was released: the original WipEout for PlayStation. The brand new PlayStation produced 3D graphics previously unseen on living room TVs and WipEout exploited its capabilities like no other game at the time. It was one of the pioneering titles of the fifth generation…

2663

Time travel in Braid

I bought Braid on the promise of lavish visuals and neat puzzles with temporal mechanics, and on this basis I was rewarded. I found some frustration with the controls, which I eventually traced to dodgy keyboard drivers - the game wouldn't register the up or down arrows while I ...