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2011
1671

Ultima Underworld bugs

As we (Blue Sky Productions, later Looking Glass Technologies / Studios) were developing Ultima Underworld in 1991–1992, largely in a basement room in an office building in Somerville’s Davis Square, we received bug reports both from our own people and the QA team at Origin Systems, who published the game. “Our own…

1673

Visualizing dynamic programming

I’ve always thought dynamic programming was a pretty crummy name for the practice of storing sub-calculations to be used later. Why not call it table-filling algorithms , because indeed, thinking of a dynamic programming algorithm as one that fills in a table is a quite good way of thinking about it.

1676

Why I do my resume in LaTeX

I’m guessing most of you have seen the comic explaining how a programmer reads your résumé. No, I don’t do my résumé in LaTeX just to get the +12 bonus. There are a handful of reasons I think it is a good idea. It stands out My résumé isn’t written in 12 pt. Arial or Times New Roman, which sets it apart from 75% of…