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1268

Show HN: 2D Graphics on Modern GPU

Is the traditional 2D imaging model nearing the end of its usefulness, or does it have a shiny future in the “modern graphics” world? I spent a week on a research retreat in a cottage in the woods to answer this question, as it shapes the future of UI toolkits. Performant UI must use GPU effectively, and it’s…

1269

Making Sandspiel

Sandspiel is a falling sand game I built in late 2018. I really enjoyed writing this game, and wanted to put into writing some of my goals, design decisions, and learnings from that process. If you’re reading this but haven’t played sandspiel, you should probably go try it !

1270

The Problem With Hexagons

H exagons are ubiquitous in wargames now (indeed, both Philip Sabin’s War: Studying Conflict Through Simulation Games and Peter Perla’s The Art of Wargaming feature hexagons on their book covers), but this wasn’t always the case. My first wargame – the first board wargame for many of us – was Avalon Hill’s original…

1272

What is ZIL anyway?

The Infocom ZIL code dump has kicked off a small whirlwind of news articles and blog posts. A lot of them are somewhat hazy on what ZIL is, and how it relates to MDL, Lisp, Z-code, Inform, and the rest of the Golden-Age IF ecosystem. So I'm ...

1288

Smooth Video Game Emulation in Emacs

I have a lengthy TODO.org of things I might eventually implement for Emacs, most of which are not exactly useful, are challenging to do or fulfill both conditions. A NES emulator fits all of these criteria neatly. I’ve kept hearing that they can run on poor hardware and learned that the graphics fit into a tiled model…