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2015
1232

Stop Misquoting Donald Knuth

DISCLAIMER: The following are my own personal opinions and are not shared, sanctioned or endorsed by anybody in particular, especially my employer. Any criticisms expressed herein are of a general nature and are neither inspired by nor directed at any person, entity, or product in particular. Links to other online…

1233

NES graphics – Part 1

Released in 1983, the Nintendo Entertainment System (NES) home console was a cheap, yet capable machine that went on to achieve tremendous success. Using a custom designed Picture Processing Unit (PPU) for graphics, the system could produce visuals that were quite impressive at the time, and still hold up fairly well…

1248

FizzBuzz in Too Much Detail

I know. FizzBuzz has been done to death. But I want to use it as a familiar base upon which we can explore some of the common tradeoffs involved in writing and maintaining software. In this article, I’ll show multiple implementations of FizzBuzz, all designed to achieve different goals, and discuss the implications of…

1256

Coding for SSDs

Translations: This article was translated to Simplified Chinese by Xiong Duo and to Korean by Matt Lee (이 성욱). Introduction I want to make solid-state drives (SSDs) the optimal storage solution for my key-value store project. For that reason, I had to make sure I fully understood how SSDs work, so that I can optimize