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Games & Graphics
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1094

Master of Magic

Steve Barcia started thinking about his second grand-strategy game well before he had finished creating his first one. While he was waiting for his latest iteration of Master of Orion to compile each day in the cramped Austin, Texas, offices of his company SimTex, he sketched in the mental details of a follow-up that…

1103

X-COM

X-COM seemed to come out of nowhere. Its release was not preceded by an enormous marketing campaign with an enormous amount of hype. It had no video demo playing in the front window of Babbages, it wasn’t advertised twelve months in advance on glossy foldout magazine inserts, it had no flashing point-of-purchase…

1109

Bullfrog After Populous

I’ll give you an analogy of what Populous is in my mind. Imagine if I had a blank canvas. Some people that are true artists will take a palette of paint and mix them together and carefully handcraft each and every single brushstroke until they have some beautiful and amazing picture. And then there’s me. I had the…