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4924

Advice for the next dozen Rust GUIs

A few times a week, someone asks on the #gui-and-ui channel on the Rust Discord, “what is the best UI toolkit for my application?” Unfortunately there is still no clear answer to this question. Generally the top contenders are egui, Iced, and Druid, with Slint looking promising as well, but web-based approaches such…

4936

Visualizing Delaunay Triangulation

Take a look at this: This is a triangulation of a set of random points, such that all the points are connected to one another, all of the faces are triangles, and the edges include the convex hull of the points. I would like to claim that this is not a very “good” triangulation. This algorithm tends to produce lots of…

4937

Beating the Averages (2001)

April 2001, rev. April 2003 (This article is derived from a talk given at the 2001 Franz Developer Symposium.) In the summer of 1995, my friend Robert Morris and I started a startup called Viaweb . Our plan was to write software that would let end users build online stores. What was novel about this software, at the…

4939

Triangle Grids

Grids are great for tactical gameplay of turn-based games because they allow discrete movement steps. That means that you can bind positioning to other resources such as movement points, action points, food, etc. Grids divide the infinite variety of movement options into a few specific ones, which can be considered…

4943

Go generics are not bad

When programming, we often need to write 'generic' functions where the exact data type is not important. For example, you might want to write a simple function that sums up numbers. Go lacked this notion until recently, but it was recently added (as of version 1.18). So I took it out for a spin. In … Continue reading…