Most cited

Posts that commenters keep linking to, ranked by how many different people have cited them in Hacker News comments. 3,470 posts.

Software Engineering
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186

Clip: Connecting Text and Images

We’re introducing a neural network called CLIP which efficiently learns visual concepts from natural language supervision. CLIP can be applied to any visual classification benchmark by simply providing the names of the visual categories to be recognized, similar to the “zero-shot” capabilities of GPT-2 and GPT-3.

196

A Note About Git Commit Messages

I want to take a moment to elaborate on what makes a well formed commit message. I think the best practices for commit message formatting is one of the little details that makes Git great. Understandably, some of the first commits to rails.git have messages of the really-long-line variety, and I want to expand on why…

202

The Humble Programmer (1972)

As a result of a long sequence of coincidences I entered the programming profession officially on the first spring morning of 1952 and as far as I have been able to trace, I was the first Dutchman to do so in my country. In retrospect the most amazing thing was the slowness with which, at least in my part of the…

203

Programming Bottom-Up (1993)

(This essay is from the introduction to On Lisp .) It's a long-standing principle of programming style that the functional elements of a program should not be too large. If some component of a program grows beyond the stage where it's readily comprehensible, it becomes a mass of complexity which conceals errors as…

205

The qmail security guarantee

Of course, ``security hole in qmail'' does not include problems outside of qmail: for example, NFS security problems, TCP/IP security problems, DNS security problems, bugs in scripts run from .forward files, and operating system bugs generally. It's silly to blame a problem on qmail if the system was already…

207

Leaving Rust gamedev after 3 years

Disclaimer: This post is a very long collection of thoughts and problems I've had over the years, and also addresses some of the arguments I've been repeatedly told. This post expresses my opinion the has been formed over using Rust for gamedev for many thousands of hours over many years, and multiple finished games…