Most cited

Posts that commenters keep linking to, ranked by how many different people have cited them in Hacker News comments. 3,470 posts.

Software Engineering
Any year
549

Message threading (1997-2002)

In this document, I describe what is, in my humble but correct opinion, the best known algorithm for threading messages (that is, grouping messages together in parent/child relationships based on which messages are replies to which others.) This is the threading algorithm that was used in Netscape Mail and News 2.0…

550

Linkers and Loaders (1999)

The text in these files is the unedited original manuscript. M-K has fine copy editors, who have fixed all the minor typos, spelling, and grammar errors in the printed book, but if you come across factual errors I'd still appreciate help getting all the details of linking and loading as complete and correct as…

554

Fix Your Timestep

Introduction Hi, I’m Glenn Fiedler and welcome to Game Physics. In the previous article we discussed how to integrate the equations of motion using a numerical integrator. Integration sounds complicated, but it’s just a way to advance the your physics simulation forward by some small amount of time called “delta time”…

559

Version SAT

The package version selection problem is to find a set of dependencies that can be used to build a top-level package P that is complete (all dependencies satisfied) and compatible (no two incompatible packages are selected). There may be no such set, because of the diamond dependency problem: perhaps A needs B and C…

562

The Emacs Problem (2005)

The Emacs Problem Stevey's Drunken Blog Rants™ Charles G. pointed out in an email discussion recently: Lisp still doesn't seem like the right language for doing text manipulation, and nothing I've seen from the Emacs libraries is making me think any differently. It sure beats the hell out of Java

563

Big Ball of Mud (1999)

While much attention has been focused on high-level software architectural patterns, what is, in effect, the de-facto standard software architecture is seldom discussed. This paper examines the most frequently deployed architecture: the BIG BALL OF MUD