Designing Windows 95’s User Interface
Three years ago I came across an interesting paper written up by a Microsoft employee, Kent Sullivan, on the process and findings of designing the new user interface for Windows 95. The web page ha…
Posts that commenters keep linking to, ranked by how many different people have cited them in Hacker News comments. 233 posts.
Three years ago I came across an interesting paper written up by a Microsoft employee, Kent Sullivan, on the process and findings of designing the new user interface for Windows 95. The web page ha…
In the mind’s eye of many people, Japan is a land of tranquil Zen gardens, serene temples, and exquisite tea ceremonies. Both traditional and contemporary Japanese architecture, books and mag…
When people click a URL and see that it’s a Medium site, their reaction should be “Oh, good, a Medium site — this will be nice to read.” Right now it’s gotten to the point where when people realize an article is on Medium, they think, “Oh, crap, it’s on Medium.”
why consumer software gets worse, not better, over time
In the early 1990s, two Russian artists named Vitaly Komar and Alexander Melamid hired a market research firm to survey the public on what they wanted in a work of art. Across 11 countries they then set about painting a piece that reflected the results. Each piece was intended to be a unique a colla
The Grand Theft Auto series has come a long way since the first opus came out back in 1997. About 2 years ago, Rockstar released GTA V. The …
A forum moderated by author and artist Edward Tufte, including discussion and questions dealing with information design.
Butterick’s Practical Typography
Looking at the first principles of icon design—and how Apple failed to apply all of them in macOS Tahoe
Personal blog of John Novak
Why can’t we just use vector-based icons in our application? This question, in a variety of reinterpretations, keeps on resurfacing in various forums, blogs and articles. It is asked in the context of desktop applications where the same icon is used in different ways, starting from very small 16*16 icons in file…
A primer on the oft-confusing BEM notation for CSS
Butterick’s Practical Typography
Interactive article explaining how mechanical gears work.
Front-end antics and typographic mischievousness
It is difficult to estimate how many web pages created in 1993-1994 made it into the new millenium in their premordial way. If you manage to find something that was put online that time, it would in the best case display a 1995-1996 skin. But there is a way to find pages that live for ever in 1993.
Elaborate usability tests are a waste of resources. The best results come from testing no more than 5 users and running as many small tests as you can afford.
Interactive article explaining how cameras and lenses work.
DOOM pioneered fundamental changes in game design and mechanics back in 1993, it was a world-wide phenomenon which propelled to fame iconic figures …
A humorous exploration of the uncanny resemblance between AI company logos and human anatomy. Discover why circular, gradient-based designs dominate the AI industry, and what this design convergence tells us about branding in tech.
✪ Update 2021-06-11 For WWDC 2021, Apple has posted an excellent video on EDR.
or: Why Your Friends Keep Spamming You to Sign Up for LinkedIn
Stubbornness and disrespect, programming languages and operating systems, obsessive epistemology and formalist propaganda, Austrian economics and contemporary verse
Update March 2012 See my expanded critique of Colin Wheildon’s legibility research .
Link to: https://inessential.com/2020/03/19/proxyman
Do you have a wearable computer? Are you interested in alternate keyboard layouts but too lazy to learn Dvorak? Do you masturbate at your desk? If you answered yes to any of these questions, you ma…
One of the most common terms of praise for an interface is to say that it is "intuitive" (the word should have been "intuitable" but we will bow to convention). Yet the Human Computer Interaction (HCI) literature rarely mentions the word, and for good reason. This note attempts to clarify the meaning of "intuitive"…