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Sort, sweep, and prune: Collision detection algorithms (2023)
Sweep-and-prune is my go-to algorithm when I want to quickly implement collision detection for a game. I think it’s an awesome and elegant algorithm, so I wrote a post about it.
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Sweep-and-prune is my go-to algorithm when I want to quickly implement collision detection for a game. I think it’s an awesome and elegant algorithm, so I wrote a post about it.