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Don't "optimize" conditional moves in shaders with mix()+step()
Tutorials and articles of Inigo Quilez on computer graphics, fractals, math, art, demoscene, shaders and more.
Tutorials and articles of Inigo Quilez on computer graphics, fractals, math, art, demoscene, shaders and more.
Visit iquilezles.org → On Hacker News Mar 2013 – Mar 2026
Games & Graphics 11Math & Algorithms 9Software Engineering 2
Tutorials and articles of Inigo Quilez on computer graphics, fractals, math, art, demoscene, shaders and more.
Tutorials and articles of Inigo Quilez on computer graphics, fractals, math, art, demoscene, shaders and more.