Calculating the Distance Between Points in Wrap Around (Toroidal) Space
Let’s say you are trying to find the distance between two points in 2D, but that these points are in a universe that “wraps around” like old video games – leaving the screen…
Let’s say you are trying to find the distance between two points in 2D, but that these points are in a universe that “wraps around” like old video games – leaving the screen…
I recently published a story about bitflyer, a simple game for the BBC micro:bit.
Stay up to speed on the rapid advancement of AI technology and the benefits it offers to humanity.
This is a guest post by VR developer Hugh Hancock , creator of Vive horror/RPG Left-Hand Path .
When Rubik’s Cube first appeared decades ago, I jumped on it. I bought one, and spent an entire summer fiddling with it. Over that summer, I developed a solving technique that has stuck with me. My technique is not the fastest; that was never the goal. My algorithms make sense to me because they are constructed, and…
Why I chose Ink as one of the core technologies for my game.
As most of you know, Dolphin was born a GameCube emulator. A lot of its core design and concepts are based around assumptions made that it would only be a GameCube emulator. And, as a GameCube Emulator, Dolphin performs admirably, with the ability to boot every single title and a large portion of the library having no…
Hi everyone. About half a year ago whenever I was sitting deeply in Factorio and when I needed to spend time in my phone, I was reading FFF or Factorio forum. Later when I decided to move - I suddenly realized that Wube is the most logical target to apply my crazy mind. All thanks to those FFF and you guys. Now I am…