Best of 2015

The blog posts Hacker News loved most in 2015. 1,895 posts.

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1354

Why I'm Excited About Native CSS Variables

A few weeks ago CSS variables—more accurately known as CSS Custom Properties—shipped in Chrome Canary behind the Experimental Web Platform Features flag.[1] When Chrome engineer Addy Osmani first tweeted about the release, he was met with a surprising amount of negativity, hostility, and skepticism. At least, it was…

1356

Make a Doom level, part 1: the basics

I love Doom. Or, well, I love Doom 2, which is the game we actually had when I was nostalgia years old. I love the aesthetic — pixely in a 3D(ish) environment, and consistent in a way that meshes together really well. The classic levels are abstract (occasionally too abstract), but still detailed enough to feel like…

1363

My Weird Ruby

Over the past year, I've been rewriting large portions of the Middleman codebase to better reflect how I like to write code (as opposed to the silly version of me who did the original version 6 years ago). I've learned a lot since then, spent pretty much every day writing mostly Javascript and trying to find any…

1366

Real time bidding in Erlang (2012)

I'm still on my way back from the Bay Area Erlang Factory 2012 (in fact I finished this post after coming back entirely), in San Francisco, and I've been starting to see a bunch of twitter posts regarding people posting their slides online. Although it is a good idea, I tend to view my slides as pure visual support…

1371

Binary in JavaScript

Over the last week or so, I've spent my spare time working on a new roguelike game, with a focus on extensive and interesting planet generation. A key characteristic of the genre is that the game world is procedurally generated and this one is no exception.

1377

Time travel in Braid

I bought Braid on the promise of lavish visuals and neat puzzles with temporal mechanics, and on this basis I was rewarded. I found some frustration with the controls, which I eventually traced to dodgy keyboard drivers - the game wouldn't register the up or down arrows while I ...