Depth of field blur: the Swiss army knife that improved the framerate
Depth of field blur is an effect that is used in many modern games as a cool graphics effect. A nice example of this is of course my own gam...
Codemasters are on the scrounge
This was a joke at the time... we should have seen it coming. I'm beginning to see Codemasters in a very different and negative light ...
Evolving an image out of polygons
Shareware games, New Zealand Game Developers Screaming Duck Software are the makers of the puzzle games Fitznik, Fitznik 2 and Drippy
Parallelogram
Parallelogram is a demo running on the Commodore One extender board, which contains an Altera Cyclone III FPGA and an SDRAM chip. The logic design was made from scratch, including a homebrew CPU, FM synth and blitter with pixel shader support. The demo won the wild compo at Revision 2012 .
Old School Color Cycling with HTML5
Anyone remember Color cycling from the 90s? This was a technology often used in 8-bit video games of the era, to achieve interesting visual effects by cycling (shifting) the color palette. Back then video cards could only render 256 colors at a time,...
Component · Decoupling Patterns
Allow a single entity to span multiple domains without coupling the domains to each other.