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Systems & Performance

The most popular blog posts about systems & performance on Hacker News. 399 posts.

2024
335

ARM64EC (and ARM64X) Explained

ARM64EC (and ARM64X) Explained Probably the most confused looks I get from other developers when I discuss Windows and ARM64 is when I used the term " ARM64EC ". They ask is the same thing as ARM64? Is it a different instruction set than ARM64? How can you tell if an application is or ARM64 ARM64EC?

339

X is justifiably slow (2022)

I regularly hear or read statements like this: “X is slow but this is to be expected because it needs to do a lot of work”. It can be said about an application or a component in a larger system, and can refer to other resources that aren’t time. I often find these profoundly unhelpful as they depend much more on the…

343

What is the best pointer tagging method?

In this post, we are going to take a deep dive into pointer tagging, where metadata is encoded into a word-sized pointer. Doing so allows us to keep a compact representation that can be passed around in machine registers. This is very common in implementing dynamic programming languages, but can really be used…

345

Exponential Rate Limiting

Following my previous post on rate limiting with GCRA, leaky buckets without the buckets , I reviewed my old notes on rate limiting for Exim . I thought I should do a new write-up of the ideas that I hope will be more broadly interesting.

347

Compilers are too smart

Last week I noticed some unexpected assembly code in a function calling std::unordered_map::find (yes, I know, friends don’t let friends use STL, but that is a topic for another discussion). I decided to investigate a bit and it turned out to be quite a journey. It was a Clang compiler, ARM-based platform, I will use…

348

A few facts about POSIX

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350

Speeding up the Rust edit-build-run cycle

There are two main aspects to compile times that matter to developers. Cold build times, when building from scratch and warm build times when you’ve already built and you’re rebuilding following an edit. This article focuses on warm build times, which for rapid iteration during development is what generally matters…

351

Dissecting the gzip format (2011)

In this article I describe the DEFLATE algorithm that GZIP implements and depends on. The DEFLATE algorithm uses a combination of LZ77, Huffman codes and run-length-encoding; this article describes each in detail by walking through an example and developing source code to implement the algorithm. My aim is to…

355

NixOS is not reproducible

Okay, sorry for the clickbait. NixOS is not reproducible according to the Reproducible Builds definition. I keep reading people making this claim repeatedly on orange-site, even LWN.net made a similar claim when writing about Nix and Guix earlier this week.1 Along with their recently launched wiki. So, what is the…

357

Making Your Connection Bad

This is directly inspired by Engineering for Slow Internet. I figured I’d give running with dogshit internet on my desktop and phone a go to see how poorly (or well!) specific applications behave. This is not an in-depth review of the behavior, but just my general impressions running for a few hours on 200kbit…