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The most popular blog posts about software engineering on Hacker News. 1,420 posts.

2017
1261

Lock-Free Bugs

[ I wrote this post in mid-2014 for debuggers.co, which seems to have gone at least partly defunct, so I am reproducing it here. That site collected answers from programmers to the prompt “What’s the most interesting bug you’ve encountered?” ]

1263

Dolphin Progress Report: January 2017

Sometimes, it's easy to forget how much work there is left to do on a refined emulator. While the rush of getting a new game to boot or discovering a crazy feature hidden within an obscure gem never gets old, those moments do tend to get further and further apart as accuracy increases. As if to defy fate itself…

1264

The .NET IL Interpreter

Whilst writing a previous blog post I stumbled across the .NET Interpreter, tucked away in the source code. Although, it I’d made even the smallest amount of effort to look for it, I’d have easily found it via the GitHub ‘magic’ file search:

1265

Cargo Cult Agile (2008)

Back in the 40's, the story goes, American troops landed on a remote island. The natives of the island had never seen modern civilization before, and were amazed by the men and materials Allied forces brought by the island. They watched the troops set up an airstrip and a tower, don headphones, and call great metal…

1266

Micro-monolith anti-pattern

Microservice-based architecture gains popularity every day. This approach has many advantages. The most important advantages include independent deployments, shortened and simplified deployment pipelines, limited communication between teams, and technology freedom. These core advantages support the quick delivery of…

1276

Things Reacters do that Re-framers avoid

JavaScripters often complain about the complexity of React. But to ClojureScripters, React is very nice. What's the difference? In this article, we explore 6 mistakes Reacters make, including mutable state everywhere, Lifecycle Methods and, non-reusable components.

1282

Game Engine Black Book: Wolfenstein 3D

How was Wolfenstein 3D made and what were the secrets of its speed? How did id Software manage to turn a machine designed to display static images for word processing and spreadsheet applications into the best gaming platform in the world, capable of running games at seventy frames per seconds? If you have ever asked…