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Software Engineering

The most popular blog posts about software engineering on Hacker News. 1,747 posts.

2025
1203

Recto – A Truly 2D Language

Recto is a 2D programming language that uses nested rectangles as its core syntax, encoding structure and recursion directly in space instead of a linear stream of text. Recto explores new ways to write, parse, and reason about code—and even natural language—spatially.

1206

15 Years of Shader Minification

How do demosceners create complex computer animations in just a few kilobytes? One of our secret weapons is Shader Minifier, a tool that minifies GLSL code. Over the years, it has evolved to pack more data into tiny executables, pushing the boundaries of what's possible. In this blog post, we'll go through its…

1212

Go Data Structures (2009)

When explaining Go to new programmers, I've found that it often helps to explain what Go values look like in memory, to build the right intuition about which operations are expensive and which are not. This post is about basic types, structs, arrays, and slices.

1217

Extending Emacs with Fennel (2024)

After watching this year’s EmacsConf and seeing Guile Emacs being resurrected I thought to myself - why limit ourselves to Guile? Sure, Guile isn’t just a Scheme implementation, thanks to its compiler-tower-based design. Other languages exist for Guile VM, such as Emacs Lisp, and Guile manual lists the following…

1218

Pixel is a unit of length and area

When measuring the size of a two-dimensional digital picture, the unit pixel is used in a weird overloaded way. Sometimes, it is used as a unit of linear length. For example, each frame of an animation is 1920 pixels wide and 1080 pixels tall. The Cascading Style Sheets (CSS) web standard has px as a unit of length…