Topics /

Software Engineering

The most popular blog posts about software engineering on Hacker News. 1,517 posts.

2021
1202

Spotify Codes – Part 2

In part 1 I dove into Spotify Codes and explained the general technical concepts of how they work. If you haven’t read that post you should check it out. I shared it on reddit where it generated a lot of interesting discussion. Ludvig Strigeus, a key early developer at Spotify and the person who invented Spotify…

1205

Some sanity for C and C++ development on Windows

A hard reality of C and C++ software development on Windows is that there has never been a good, native C or C++ standard library implementation for the platform. A standard library should abstract over the underlying host facilities in order to ease portable software development. On Windows, C and C++ is so poorly…

1212

How to Build an Escrow Product

Escrow is a payment setup where the payer sends funds to a third party rather than directly to the payee. If certain conditions are met, the third party routes the funds to the recipient; if not, the funds get returned to the sender. Escrow is particularly useful for high value payments because the payer can rely on…

1215

What Java Modules Are About

When the subject of Java modules comes up in online discussions every so often, I get the sense that many people misunderstand what it is that modules are supposed to do. That's understandable, as the name 'modules' does not evoke the precise purpose of the feature. There are many kinds of modules, even in the Java…

1217

Rare Greek Variables

I scrape Arxiv to find underused Greek variables which can add some diversity to math; the top 10 underused letters are ϰ, ς, υ, ϖ, Υ, Ξ, ι, ϱ, ϑ, & Π. Avoid overused letters like λ, and spice up your next paper with some memorable variables!

1222

Re-thinking electronic mail

There are many problems with the existing Internet email system, such as spam, scam, surveillance, insecurity, centralization, and complexity. The problems are starting to outweigh the benefits of the system. Fixing the problems by evolving the current system seems overwhelmingly difficult. This essay examines some…

1230

A Bestiary of Functions for Systems Designers

Whether your game surfaces its numbers to the player or not, odds are it has underlying systems that rely on them, and you use functions to determine how those numbers affect each other. In other words, a mathematical function is usually at the core of the answer to a bunch of frequent game design questions.