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Math & Algorithms

The most popular blog posts about math & algorithms on Hacker News. 2,394 posts.

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1870

Painting with math: A gentle study of raymarching

A compilation of my Raymarching and Signed Distance Field learnings and work. In it, I teach you how to leverage those techniques along with lighting models, smoothmin, soft shadows, and some math to create beautiful 3D raymarched scenes ranging from abstract shapes to infinite realistic-looking landscapes.

1871

Dijkstra's Algorithm

I was at SCNA the other day, and someone approached me about TDD and Dijkstra’s algorithm. He wondered if you could find a sequence of tests that would lead you to the algorithm. This sounded like a fun little exercise, so I decided to give it a try here.

1874

Smaller than Bloom filters

I've been looking at what would be needed in order to have a global view of CRLs in browsers. At the moment revocation has three problems: privacy (by asking the CA about the status of a certificate you're revealing to them what you're looking at), performance (OCSP checks take hundreds of milliseconds which adds up…

1879

An Algorithm for Polygon Intersections

In this post we'll work our way towards an algorithm that can compute convex polygon intersections. We'll also explore a method for intersections between axis-aligned rectangles, a function that can determine the intersection of two line segments, as well as a point in polygon test.

1885

Constraint Solving with MiniZinc

This is part one of a two-part article. Part two is here. A while back somebody told me to check out MiniZinc. Eventually I did and really enjoyed it, so figured I’d write about it here. This is actually going to be a two part article. Right now we’re talking about what it is and how it works, and in the next post…

1890

Map Simplification with Visvalingam's Algorithm

An interesting challenge in cartography is getting data of the appropriate resolution. As Lewis Fry Richardson observed , the more precisely you measure the length of a coastline, the longer it appears; geographic shapes have infinite complexity. Digital displays, in contrast, are limited by pixels. Choosing too high…