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History & Retro Computing

The most popular blog posts about history & retro computing on Hacker News. 3,229 posts.

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1861

IBM Punched Card Typography

C ard punches of various types, models and makes featured an option to print the characters encoded by the holes punched in any of the columns in human readable form onto the top of the card. While it is well known that these characters were printed by a 5 × 7 dot matrix, comprehensive information on what these…

1874

Full Throttle

The adventure makers at LucasArts had a banner 1993. One of the two games they released that year, Day of the Tentacle , was the veritable Platonic ideal of a cartoon-comedy graphic adventure; the other, Sam and Max Hit the Road , was merely very, very good.

1876

Early Days of AI

Rather then view LLMs, Transformers, and diffusion models as part of a continuum with past "AI", it is worth thinking of this as an entirely new era and discontinuity from the past

1883

So You Want to Be a Hero?

Rule #1 is “The Player Must have Fun.” It’s trivially easy for a game designer to “defeat” players. We have all the tools and all the power. The trick is to play on the same side as the players, to tell the story together, and to make them the stars.

1885

Great Adventure-Game Puzzles

This blog has become, among other things, an examination of good and bad game-design practices down through the years, particularly within the genre of adventure games. I’ve always tried to take the subject seriously, and have even dared to hope that some of these writings might be of practical use to someone — might…

1888

Literate programming: Knuth is doing it wrong (2014)

Literate programming advocates this: Order your code for others to read, not for the compiler. Beautifully typeset your code so one can curl up in bed to read it like a novel. Keep documentation in sync with code. What's not to like about this vision? I have two beefs with it: the ends are insufficiently ambitious by…

1890

Learning from Ada

This is a cautionary tale. One of youth and a lesson I eventually learned but still often don’t heed. About how sometimes, the tool that is easiest to get started with isn’t the tool that will make your job the easiest.