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Hardware & Electronics

The most popular blog posts about hardware & electronics on Hacker News. 3,046 posts.

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2794

The Z80 Mem­ber­ship Card (2015)

The microcomputer is an incredible, revolutionary invention. Like the electric light, the printing press, and the wheel, it has changed the world. Without microcomputers, the internet, and perhaps even "life as we know it" would not be possible!

2796

80386 Multiplication and Division

When Intel released the 80386 in October 1985, it marked a watershed moment for personal computing. The 386 was the first 32-bit x86 processor, increasing the register width from 16 to 32 bits and vastly expanding the address space compared to its predecessors. This wasn't just an incremental upgrade—it was the…

2799

An FPGA sprite graphics accelerator

A very warm welcome to my most ambitious project to date. In this project I’m going to attempt to design and build a sprite-based graphics accelerator that will function as a co-processor to an MCU. Using cheap off-the-shelf components I’m hoping to achieve a level of gaming performance that compares well to popular…

2802

Building a Galaksija

Note: this is the first part of three articles about my experience building a 1980s Yugoslav 8-bit computer called the Galaksija. This part is mostly focused on the technical aspects of building this…

2805

Why doesn't Apple make a standalone Touch ID?

I finally upgraded to a mechanical keyboard. But because Apple's so protective of their Touch ID hardware, there aren't any mechanical keyboards with that feature built in. But there is a way to hack it. It's incredibly wasteful, and takes a bit more patience than I think most people have, but you basically take an…

2813

Building a vacuum tube computer

Having 32 (31) registers, this means that a refresh will be issued each 256us. To be on the safe side, the capacitor should keep its charge much longer than that. Testing with both EAA91 (ideal diode) and some semiconductors: Diode charge hold time Comment EAA91 >500us ideal diode 1N4148 >500us for reference, leakage…

2820

GPU Performance for Game Artists

Performance is everybody’s responsibility, no matter what your role. When it comes to the GPU, 3D programmers have a lot of control over performance; we can optimize shaders, trade image quality for performance, use smarter rendering techniques… we have plenty of tricks up our sleeves. But there’s one thing we don’t…