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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 81 posts.

2022
1

Microsoft to Acquire Activision Blizzard

Legendary games, immersive interactive entertainment and publishing expertise accelerate growth in Microsoft’s Gaming business across mobile, PC, console and cloud. REDMOND, Wash. and Santa Monica, Calif. – Jan. 18, 2022 – With three billion people actively playing games today, and fueled by a new generation steeped…

5

Factorio is coming to Nintendo Switch

For the past one and a half years I've been working on a secret Factorio project. Today we are finally revealing it. As announced during Nintendo Direct, Factorio is coming to Nintendo Switch! It's already in the final stages and the global release date is set for 28th October 2022. Here is what to expect: All of the…

8

Bevy game engine 0.6

Thanks to 170 contributors, 623 pull requests, and our generous sponsors, I'm happy to announce the Bevy 0.6 release on crates.io! For those who don't…

10

The journey to Nintendo Switch

We have a long history of trying to bring Factorio to other platforms, including consoles and mobile phones (not including April Fools). We even worked with some external companies, but the projects never even got to the point where they would run technically, let alone the complicated part of making the game playable…

14

Godot 4 Beta 1

It has been a long road to Godot 4.0 with 17 alpha builds distributed in 2022, and continuous development effort since 2019. We aren’t done yet, but today marks a major milestone on the road to Godot 4.0: the first beta is out!

18

Factorio for Nintendo Switch is now available

As announced previously, Factorio is now available for Nintendo Switch. You can find it on the Nintendo eShop in your region. I hope you will enjoy it. Remember that if you are not sure, you can try the demo. I recommend playing through the tutorial campaign even if you are a veteran player, as it gradually teaches…

19

Godot 4.0 will discontinue visual scripting

Godot's visual scripting language, VisualScript, was introduced in Godot 3.0, almost five years ago. Despite our continuous effort, it never gained traction and the path to improve it was never clear. Because of this, for Godot 4.0, we decided to accept that the approach we took from the start was simply not the right…

20

Mastering Stratego

Game-playing artificial intelligence (AI) systems have advanced to a new frontier. Stratego, the classic board game that’s more complex than chess and Go, and craftier than poker, has now been mastered. Published in Science, we present DeepNash, an AI agent that learned the game from scratch to a human expert level by…

22

0 A.D. Alpha 26: Zhuangzi

Wildfire Games, an international group of volunteer game developers, proudly announces the release of 0 A.D. Alpha 26: “Zhuangzi” (pronounced: /ˈʒwæŋˈziː/), the …

30

Fog Volumes arrive in Godot 4.0

On top of the existing fixed-function fog, Godot 4.0 introduces a new type of fog: Volumetric Fog. For the 4.0 release, we decided to take Volumetric Fog one step further with the addition of FogVolumes. These allow users to dynamically place fog and control complex fog effects with shaders.